slobster
Hero
Every prior edition has used different sub-systems for casters vs non-casters, and 3.x experimented with several different caster sub-systems (vancian, spontaneous, warmages, warlocks, psionics, etc). Every prior edition was imbalanced.
Empirically, the 4e approach is the only one that has delivered class balance. Trying again with an approach that's failed for 35+ years is not guaranteed to fail again. Not absolutely guaranteed...
But when you tell me my two choices are to accept that it will be bland (assuming 4E is bland, I'm not going to even get into that) or accept that it will be balanced, I'm telling you "no". I will accept neither option, because I believe that there is a third which incorporates the best of those two and leaves out the rest.
Of course it's not guaranteed to work. That's not what I'm saying. I'm telling you my personal preferences for the design goals of DDN. Goals are words and lofty promises until they deliver a product, sure. But at least if you set good goals you have a chance for a good product.
[EDIT] To clarify, if you set good goals and succeed, you have a good product. If you set bad goals and succeed, you still have a bad product. I'm interested in helping set good goals (and helping fulfill those goals, but one thing at a time).
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