There are all these different kinds of actions in the game now: full-round, standard, move, swift, free, etc.
If there were a metamagic feat that allowed a spell to be cast as a move action instead of a standard action, what kind of limitations should be imposed? Should the spell be cast from a higher level slot (as is the case with most such spells)? Should the caster be limited to only doing it so many times per day? Should the caster be prevented from combining it with another spell in the same round (except for a Quickened spell)? In this last case, the caster could still attack, or drink a potion, for example.
I'm looking for good alternative ideas here. The one that's most consistent with the core rules is to say that it costs a slot +2, or whatever. But I know there are interesting variants in some of your minds and I'd like to see them.
Thanks,
Dave
If there were a metamagic feat that allowed a spell to be cast as a move action instead of a standard action, what kind of limitations should be imposed? Should the spell be cast from a higher level slot (as is the case with most such spells)? Should the caster be limited to only doing it so many times per day? Should the caster be prevented from combining it with another spell in the same round (except for a Quickened spell)? In this last case, the caster could still attack, or drink a potion, for example.
I'm looking for good alternative ideas here. The one that's most consistent with the core rules is to say that it costs a slot +2, or whatever. But I know there are interesting variants in some of your minds and I'd like to see them.
Thanks,
Dave