Kahuna Burger
First Post
As a DM, I've toyed with several ideas for letting characters cast spells that would normally be beyond their abilities. Under the core rules, the safe way to to this seems to be using ritual magic to extend the casting time by a lot, throw in some additional xp or expensive material costs, etc. So if a moderate level druid really really needs a major storm and knows when in advance, she can bring it about (this example was used "off camera" in one of my campaigns.)
But with Elements of Magic (or psionics, really) a more dramatic way of going beyond your limits presents itself. You can't use metamagic feats to raise a spell level above what you can normally cast. Well, why not? A 6th level spellcaster can only cast up to 3rd level spells, but has enough magic points to theoretically let loose with one of those spells metamagiced up to 9th level. Or even beyond, making it possible to metamagic higher level spells which normally wait for "epic" levels.
Now, by no means am I saying this should be free. Game balance aside, it could get silly very quickly. But from a story view, why can't you use all your magic points in one blow? Well, you're chanelling those magical energies through your body. So narrative logic, game balance and a need for drama all indicate that casting above your limit should incur damage, possible long term health consequences, even a lowered limit on your 'channeling' ability due to burnout.
Does anyone already have house rules for this sort of thing? Are there standard or optional rules in EoM that I just missed? Any thoughts?
Kahuna Burger
But with Elements of Magic (or psionics, really) a more dramatic way of going beyond your limits presents itself. You can't use metamagic feats to raise a spell level above what you can normally cast. Well, why not? A 6th level spellcaster can only cast up to 3rd level spells, but has enough magic points to theoretically let loose with one of those spells metamagiced up to 9th level. Or even beyond, making it possible to metamagic higher level spells which normally wait for "epic" levels.
Now, by no means am I saying this should be free. Game balance aside, it could get silly very quickly. But from a story view, why can't you use all your magic points in one blow? Well, you're chanelling those magical energies through your body. So narrative logic, game balance and a need for drama all indicate that casting above your limit should incur damage, possible long term health consequences, even a lowered limit on your 'channeling' ability due to burnout.
Does anyone already have house rules for this sort of thing? Are there standard or optional rules in EoM that I just missed? Any thoughts?
Kahuna Burger