Casting Improved Invis on an unwilling subject...

RigaMortus

Explorer
Is it possible to cast Improved Invisibility on an unwilling subject? What kind of rolls would be made?

First off, if the subject is unwilling I would think you'd need to make a melee touch attack. Then I'd think the subject would get a Will save. Is this how it "officially" works (assuming it works at all)?

Lastly, if it is possible to cast Improved Invis on an unwilling subject, who is the one able to dispel the magic, the caster or the subject or both?
 

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You've essentially got it correctly. Since it is a touch spell, the caster would need to make a touch attack against an unwilling target, and if he succeeds, the target gets a Will save. The spell can only be dispelled by the caster (that's the case for all spells that can be dispelled, unless the description specifically says the recipient can dispel it).
 

Yes, you can cast it an unwilling target.
You must of course touch the target, and it requires (as the spell notes) a Will save to negate.

The (D) under duration means that the caster can dispel it as a standard action, but must be within range, i.e. touch, in this case.
 

Cool... now for the follow-up...

How is True Strike normally played (I never used it myself in a campaign)? Are you normally allowed to cast True Strike and attack in the same round you cast the spell? If so, can you apply True Strike with a range OR melee touch attack spell in the same round?

I know that normally you can cast "Inflict Light Wounds" and make your melee touch attack for it in the same round. I was just wondering if this works the same way with True Strike?

I am also aware that there is an option so that first you must cast the spell and then use it's affect next round (ie Round1 cast "Inflict Light Wounds" and Round2 make melee touch attack for "Inflict Light Wounds").
 

Officially (per the FAQ), casting True Strike uses your action on your round, and (with a 1-round duration) expires at the beginning of your next turn. By the rules, then, you'd generally never get to use it; the ruling in the FAQ is that your very next action must be the attack roll for which you want the +20 bonus. No move-then-attack, no delay or refocus, and (by extension) no cast-a-touch-spell-then-attack.

All bets are off if you're hasted. :)

(Holy mackerel. I've got my new smackdown ... Haste, then on the next round, True Strike in the bonus action, and then a Heightened Disintegration. With a Greater Spell Focus (Transmutation) feat in the mix, naturally. I think I need to go lie down, now.)
 
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Would you be able to do this then...

Round 1) Cast Inflict Light Wounds and hold it (it only gets discharged if you touch someone/thing).
Round 2) Cast True Strike
Round 3) Make a melee-touch-attack with the +20 bonus from True Strike which will thus discharge the held "Inflict Light Wounds" if the attack is successful.

Are there any rules as far as maintaining concentration in order to hold a spell?

Would it be possible to do the three steps above but instead of using "Inflict Light Wounds" use "Improved Invisibility" (thus holding the Improved Invis for x amount of rounds until you touch a target)???
 

RigaMortus said:
Would you be able to do this then...

Round 1) Cast Inflict Light Wounds and hold it (it only gets discharged if you touch someone/thing).

No. Touch spells also get discharged if you cast another spell.

Geoff.
 

RigaMortus said:
Would you be able to do this then...

Round 1) Cast Inflict Light Wounds and hold it (it only gets discharged if you touch someone/thing).
Round 2) Cast True Strike
Round 3) Make a melee-touch-attack with the +20 bonus from True Strike which will thus discharge the held "Inflict Light Wounds" if the attack is successful.

Are there any rules as far as maintaining concentration in order to hold a spell?

Would it be possible to do the three steps above but instead of using "Inflict Light Wounds" use "Improved Invisibility" (thus holding the Improved Invis for x amount of rounds until you touch a target)???

Nice idea, but doesn't work. If you cast any spell while holding the charge of a touch spell, the touch spell dissipates. See the PHB, pg.151, under the "Duration" section.
 


RigaMortus said:
Would you be able to do this then...

Round 1) Cast Inflict Light Wounds and hold it (it only gets discharged if you touch someone/thing).
Round 2) Cast True Strike
Round 3) Make a melee-touch-attack with the +20 bonus from True Strike which will thus discharge the held "Inflict Light Wounds" if the attack is successful.

Nope, casting another spell also discharges a touch spell.

Proper order would be:

Round 1) Cast True Strike

Round 2) Cast Inflict Light Wounds, then make a touch attack. You can also cast, move, touch attack.

Making the touch attack is basically a free action on the round you cast a Touch spell. After that, it's a standard attack action (or one attack in a Full Attack Action).

(If your really cool, you could do a Quickened True Strike immediately followed by the touch spell. )

Are there any rules as far as maintaining concentration in order to hold a spell?

Nope. You hold the spell until you touch something or cast another spell. Just don't scratch your nose.

Would it be possible to do the three steps above but instead of using "Inflict Light Wounds" use "Improved Invisibility" (thus holding the Improved Invis for x amount of rounds until you touch a target)???

Since it has a range of touch, you could hold the Improved Invisibility spell, but you could not cast the true strike spell while holding it.
 
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