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Casting spells underwater

azhrei_fje said:
What do you mean, "going to get killed?" Haven't you already died at least once? My players are 7th level (7 of them now) and all but 2 have died at least once (the cleric has died twice). And they've only gotten as far as the Earth Temple. They're moving in on the NBC and I think there will be a death or two in there, as well.

This is a very deadly module/adventure/campaign. But it's also a great learning tool for DMs and players alike.

I'm trying to get the party to negotiate with the Water Temple. If they'll do that -- it'll take some work on their part -- I'll feed them a lot more information about the Temple of All-Consumption and they'll need that info later...

Have fun!

It's a PbP game, and currently from the original 8 players that started about 2.5 years ago, my character is the only one left. She hasn't died yet. We've currently got six players, ranging in level between 8 and 10 (my character is 10th, been around the longest). In the past two characters have died, one who was raised and is still with us. I think because it's a PbP game and player turnaround is often high, we see more characters disappear than we see die. Some players just aren't around long enough to have them die! :) We've also been quite a large party in the past, up to 8 at some stages, and maybe the DM hasn't increased the monster levels to compensate, perhaps knowing that it's a deadly adventure. When we reach the Outer Fane - hmm, I reckon we're going to see a few more die.

All the best for your game!

Pinotage
 

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Does Stormwrack have anything to add to this? I figured they'd expand on underwater casting.

I had one GM who let my wizard ruin his spellbook simply because it didn't occur to the player to keep safe. Somewhat reasonable, and something you should consider. He didn't use it, but what happens to a PC who does try?
 

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