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Casting spells with costed components
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<blockquote data-quote="Paraxis" data-source="post: 6533016" data-attributes="member: 13009"><p>I just want to point out that my first post is in response to how the rules are as written, and yes it is the DM's game so he will change and adapt things to get it to have a desired feel.</p><p></p><p>In my games this is how I run identification, if the item has no attuned benefit then you can spend time during a short rest to identify it's properties, if it does have an attuned benefit you could just attune it and learn all of the properties, so why is there the identify spell? Cursed items, I use them just often enough and usually they are a double edged thing where they are cursed but in some way helpful at the same time, Identify tells you before you attune something if and what the curse is.</p><p></p><p>Also use identify to figure out exactly what magic traps, wards, and other things like that do. Mostly this means it takes some time to cast it as a ritual while exploring, and is like an automatic investigation roll on magic stuff.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6533016, member: 13009"] I just want to point out that my first post is in response to how the rules are as written, and yes it is the DM's game so he will change and adapt things to get it to have a desired feel. In my games this is how I run identification, if the item has no attuned benefit then you can spend time during a short rest to identify it's properties, if it does have an attuned benefit you could just attune it and learn all of the properties, so why is there the identify spell? Cursed items, I use them just often enough and usually they are a double edged thing where they are cursed but in some way helpful at the same time, Identify tells you before you attune something if and what the curse is. Also use identify to figure out exactly what magic traps, wards, and other things like that do. Mostly this means it takes some time to cast it as a ritual while exploring, and is like an automatic investigation roll on magic stuff. [/QUOTE]
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