Just want to check something that came up in our game last night.
Some spells have components which have an associated cost - these components need to be actually owned by the character and can't just be produced from a component pouch or otherwise. That much me and the DM agree on.
The problem came where I wanted to see if I could borrow an item to cast a spell with and give it back later. DMs ruling was that I wouldn't be able to do that as the costed item would be used up by the spell, but I don't think that should be the case.
The spell in question is a level 1 spell "Identify", which allows the identification of magical items. Its description lists a component (a pearl worth at least 100gp).
There are other spells which have a costed item, and explicitly state "x item worth x which the spell consumes". This spell does not say that the pearl is consumed, therefore I assumed that a single pearl could be used over and over again for identification.
DMs argument was that learning the properties of magical items is a rare thing, not easily done, so 100gp per identification is fair, making it as difficult to do as it should be.
My argument is that it's a level 1 spell, therefore clearly not actually all that difficult to do, and it already has a gold cost associated with it. Making it 100gp per use of the spell makes it completely prohibitive for a low level character to use.
In the end it is the DMs game, so he can DM it however he feels works best for his world, but I would still like a clarification on how it should actually be played.
Some spells have components which have an associated cost - these components need to be actually owned by the character and can't just be produced from a component pouch or otherwise. That much me and the DM agree on.
The problem came where I wanted to see if I could borrow an item to cast a spell with and give it back later. DMs ruling was that I wouldn't be able to do that as the costed item would be used up by the spell, but I don't think that should be the case.
The spell in question is a level 1 spell "Identify", which allows the identification of magical items. Its description lists a component (a pearl worth at least 100gp).
There are other spells which have a costed item, and explicitly state "x item worth x which the spell consumes". This spell does not say that the pearl is consumed, therefore I assumed that a single pearl could be used over and over again for identification.
DMs argument was that learning the properties of magical items is a rare thing, not easily done, so 100gp per identification is fair, making it as difficult to do as it should be.
My argument is that it's a level 1 spell, therefore clearly not actually all that difficult to do, and it already has a gold cost associated with it. Making it 100gp per use of the spell makes it completely prohibitive for a low level character to use.
In the end it is the DMs game, so he can DM it however he feels works best for his world, but I would still like a clarification on how it should actually be played.