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General Tabletop Discussion
*Dungeons & Dragons
casting spells with surprise
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<blockquote data-quote="mirzabah" data-source="post: 181138" data-attributes="member: 3211"><p>Leaving aside the fact that this kind of intra-party conflict is appropriate only for seven year olds...The act of casting a spell immediately puts them into a "combat situation." The same applies for any other combat action.In this case you might like to give the rogue a listen check - albeit against a tough DC.Sense Motive vs. Bluff. Take into account the fact that the rogue is expecting the bard to cast a spell, so the bard gets a bonus on his Bluff roll.Sense Motive vs. Bluff again. This time the bard gets a penalty because if he's going to cast a spell, he's going to have a hard time looking all innocent beforehand.</p><p></p><p>In all cases, if the rogue fails his check then there is a surprise round in which the bard gets a partial action and the rogue does nothing. The next round is a normal combat round. I can't recall exactly how waking up is handled, but it's in the rules somewhere.</p><p></p><p>Personally I think you should drop a tarrasque on the pair of them... and keep doing it until they roll up characters that get along.</p><p></p><p>btw, did you really mean to spell your username "Cuthulhu" instead of "Cthulhu"?</p></blockquote><p></p>
[QUOTE="mirzabah, post: 181138, member: 3211"] Leaving aside the fact that this kind of intra-party conflict is appropriate only for seven year olds...The act of casting a spell immediately puts them into a "combat situation." The same applies for any other combat action.In this case you might like to give the rogue a listen check - albeit against a tough DC.Sense Motive vs. Bluff. Take into account the fact that the rogue is expecting the bard to cast a spell, so the bard gets a bonus on his Bluff roll.Sense Motive vs. Bluff again. This time the bard gets a penalty because if he's going to cast a spell, he's going to have a hard time looking all innocent beforehand. In all cases, if the rogue fails his check then there is a surprise round in which the bard gets a partial action and the rogue does nothing. The next round is a normal combat round. I can't recall exactly how waking up is handled, but it's in the rules somewhere. Personally I think you should drop a tarrasque on the pair of them... and keep doing it until they roll up characters that get along. btw, did you really mean to spell your username "Cuthulhu" instead of "Cthulhu"? [/QUOTE]
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