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Castle Greyhawk vs Undermountain
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<blockquote data-quote="Psion" data-source="post: 4532161" data-attributes="member: 172"><p>Assuming we are referring to Castle Greyhawk as depicted in "Greyhawk Ruins": I ran both, liked both, but I'd say that Undermountain is my favorite.</p><p></p><p>I think the writing in RoU was better, and many room descriptions and encouter layouts were really cool. Though some of better descriptions and events in Castle Greyhawk were cool as well. (The porculis and message of doom thing had a big impact on my players.)</p><p></p><p>I did like the Castle Greyhawk felt like it could be finished. The implication that RoU had dozens of levels you'd never see always seemed so <a href="http://en.wikipedia.org/wiki/Gauntlet_(arcade_game)" target="_blank">Gauntlet</a> to me.</p><p></p><p>I liked Skullport as well, though it did take some massaging for me to fit it into my world in a way I could take seriously.</p><p></p><p>I also liked the empty halls. With the wicked random encounters talbe RoU had, they never seemed that empty, and I always appreciated having room to plug in my own plots and ideas for event-driven dungeon forays.</p><p></p><p>Lots of people hated RoUII, but I dug the NPC and Willowood, though I did think the maze of Tyr thing was annoying.</p><p></p><p>For as much hate as Willowood got, it's interesting that Castle Whiterock and Worlds Largest Dungeon have an equivalent. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 4532161, member: 172"] Assuming we are referring to Castle Greyhawk as depicted in "Greyhawk Ruins": I ran both, liked both, but I'd say that Undermountain is my favorite. I think the writing in RoU was better, and many room descriptions and encouter layouts were really cool. Though some of better descriptions and events in Castle Greyhawk were cool as well. (The porculis and message of doom thing had a big impact on my players.) I did like the Castle Greyhawk felt like it could be finished. The implication that RoU had dozens of levels you'd never see always seemed so [url=http://en.wikipedia.org/wiki/Gauntlet_(arcade_game)]Gauntlet[/url] to me. I liked Skullport as well, though it did take some massaging for me to fit it into my world in a way I could take seriously. I also liked the empty halls. With the wicked random encounters talbe RoU had, they never seemed that empty, and I always appreciated having room to plug in my own plots and ideas for event-driven dungeon forays. Lots of people hated RoUII, but I dug the NPC and Willowood, though I did think the maze of Tyr thing was annoying. For as much hate as Willowood got, it's interesting that Castle Whiterock and Worlds Largest Dungeon have an equivalent. ;) [/QUOTE]
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