It really depends on the version.
I owned and ran pieces of 1e (comedy) castle greyhawk. and 2e greyhawk ruins, and all my info about undermountain is second hand.
the crazy mage of undermountain had no reputation or influence outside the dungeon, he might as well have spontaneously generated there. Undermountain seemed very video-gamy to me - monsters that spawn other random types of monsters, random designs, unwatched, unplanned teleporters and portals. It may work as a play environment but broke my suspension of disbelief. I think it had a few sample maps, but left lots to the DM.
Castle greyhawk didn't even make the effort, levels based on songs, fast food, puns, a gaming convention, barcodes etc. I thought it was hilarious, but only ran a few one-shots on various levels.
Ruins of adventure I loved as well, Orc and Orc+ tribes with a gold mine producing trinkets to lure adventures, mages using teleporter filled levels to run social experiments on CE, NE, and LE races I ran a group nearly to the bottom of one tower, through the first few levels of the second and ignore the wacky third tower (magic museum, cursed loot, some kind of trap that cursed you with a clown face?? ) I don't remember if it made any sense further in, I didn't have any interest in running the first few levels when the other towers were more fun.
In the first two towers, monsters had ecology, plans and their own troubles. Plus a huge amount of maps, each level was a 8x11 page, perhaps 20 pages of maps.