Jeff Wilder
First Post
We've played this game three times now (five players twice, three players once) and definitely have questions that don't seem to have been answered in the Unofficial FAQ collected at boardgamegeeks.com.
First, a very general question/observation:
The game seems too easy. In three games (Adventures 2, 3, and 4) we were never seriously at risk of losing. We never, e.g., used a Healing Surge.
Is there something that folks commonly do wrong that might account for this?
Second, the one specific question I can remember arising:
How are the initial Treasures (one for each player) adjudicated? Many of them are "play immediately" cards, and many of those either make little sense if played immediately or provide no benefit.
We "solved" this by having each player keep their initial Treasure face down until their Hero Phase, and playing from there, and it seems workable. I'd like to know if anybody has any insights on this, though.
The general consensus is that the game is fun, and we'll likely play it from time to time, but that the lack of threat of losing detracts from the fun. I am looking forward to replacing the monochrome minis with painted minis from my collection. I have all of them except (obviously) those that haven't actually been released in prepainted sets. I think it will increase the appeal of an already visually striking game, and I think game stores would do well to encourage playing in their publicly accessible tables.
As we play more, and more specific questions arise, I'll post them in this thread. I hope other folks will feel free to post their questions here, also.
First, a very general question/observation:
The game seems too easy. In three games (Adventures 2, 3, and 4) we were never seriously at risk of losing. We never, e.g., used a Healing Surge.
Is there something that folks commonly do wrong that might account for this?
Second, the one specific question I can remember arising:
How are the initial Treasures (one for each player) adjudicated? Many of them are "play immediately" cards, and many of those either make little sense if played immediately or provide no benefit.
We "solved" this by having each player keep their initial Treasure face down until their Hero Phase, and playing from there, and it seems workable. I'd like to know if anybody has any insights on this, though.
The general consensus is that the game is fun, and we'll likely play it from time to time, but that the lack of threat of losing detracts from the fun. I am looking forward to replacing the monochrome minis with painted minis from my collection. I have all of them except (obviously) those that haven't actually been released in prepainted sets. I think it will increase the appeal of an already visually striking game, and I think game stores would do well to encourage playing in their publicly accessible tables.
As we play more, and more specific questions arise, I'll post them in this thread. I hope other folks will feel free to post their questions here, also.