Castles and Crusades: multiclassing?


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Well, the are no rules for multiclassing in C&C. I believe it was intentionally left out so that the CK can add it to their game if they wish. Some people use the 1st edition rules for multiclassing and it seems to work fine.

I for one will not allow multiclassing in my campaign, so it helps that I don't have to explain to my players why I am ommiting it since it is not covered in the PHB. :D
 


Xzuatl said:
Well, the are no rules for multiclassing in C&C. I believe it was intentionally left out so that the CK can add it to their game if they wish. Some people use the 1st edition rules for multiclassing and it seems to work fine.

I for one will not allow multiclassing in my campaign, so it helps that I don't have to explain to my players why I am ommiting it since it is not covered in the PHB. :D

Could you clarify? Is that the base mechanic of paying for both classeses at the same time, or the entire system with demi-human level limits and dual-classing for humans?

I could hang with the basic mechanic, all the rest is a turn off for me -- it seems backwards.

If humans are so flexible, shouldn't they be doing two classes at once? And if you dual-class, doesn't that sort of cap levels anyway?

Personaly, I'm on the fence until I see the multiclass rules.
 


There's a couple of trains of thought on multiclassing in C&C.

The first is to add the XP required to advance to the next level in all your existing classes, and then when you reach that point, you finally advance to a 2nd level character. You probably will want to average your HP out like in 2e and go with the best BtH.

Another option is to take the 3e approach, do one class at a time per level, and have the BtH stack. Note that you would have to use a singular XP chart like 3e does.

If you do this, you may consider the idea that you must have the prime associated with the new class you take levels in. For example, if you're a elf fighter/wizard you would start out as a fighter at first level. Your prime for fighter is Str. If you decide to take Wizard at 2nd level, then the prime you get to pick should be Int. That helps to keep one from having tons of classes and serves as a balancing factor.

Also, I believe the Castle Keeper's Guide will have rules for multi-classing when it comes out.
 

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