castles and crusades race and class


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This might end up in the OGL forum, but..

The short answer is you can play any race/class combo.."demi human" races are not classes unto themsleves. Whats more there are no AD&D limits on what class a race can play-in this regard C&C is very much like d20. You can play a dwarf cleric, an half orc knight, or a elf assassin, etc..

All the races you know and love from d20 are in C&C. They have slightly diiferent modifiers and abilities but they there seven in total.

In addition there are thirteen classes I think.
 

driver8 said:
All the races you know and love from d20 are in C&C. They have slightly diiferent modifiers and abilities but they there seven in total.

In addition there are thirteen classes I think.

Here's the classes.

Fighter
Ranger
Rogue
Assassin
Barbarian
Monk
Wizard
Illusionist
Cleric
Druid
Knight
Paladin
Bard

The notable exception is the sorcerer. However, it wouldn't be too hard to adapt it, and there is a fan-based sorcerer on the Castles and Crusades Wiki.
 

Ghost2020 said:
In Castles & Crusades are the race/class combination wide open like D&D 3e or are there race/class restrictions?
Yes, there are restrictions to what classes a specific race is allowed. So no wizards among dwarves for example. HOWEVER, C&C is a game meant to be open to wild houseruling. As such, you may decide many things:
-- Classes restricted for all NPCs, but PCs can take any class they want.
-- NPCs and PCs can take a class outside the allowed classes for their race, but will have to pay 10% more XPs to get levels in it.
-- You may design some class variants to give to specific races (such as a dwarf geomancer who is basically a wizard with a specific spell-list restricted to Earth spells and wha not)
ETC.
 

Turanil said:
Yes, there are restrictions to what classes a specific race is allowed. So no wizards among dwarves for example. HOWEVER, C&C is a game meant to be open to wild
ETC.

I would disagree to some extent. Each race has a typical class list, but they are not forbidden from taking classes not on the typical list. Unless Im missing something. Obviously dwarven wizards may be rare, but theres nothing rules wise to forbid it I think.
 

Also, each race (or at least some) have additional racial bonuses to certain class abilities and such, thus giving you classes it might be advantageous to have your character belong to. But as others said, not ruling out other classes though.
 

Turanil said:
Yes, there are restrictions to what classes a specific race is allowed. So no wizards among dwarves for example. HOWEVER, C&C is a game meant to be open to wild houseruling. ...

Turanil, I think you might be reading too much into the race descriptions. The race descriptions only list "typical classes". There is no indication that members of these races have to belong to one of these classes.

I just ignore these recommendations. IMC, wizards are more common among dwarves than they are among humans, elves, and gnomes.
 

Akrasia said:
Turanil, I think you might be reading too much into the race descriptions. The race descriptions only list "typical classes". There is no indication that members of these races have to belong to one of these classes.
Bah, this is the nice thing with C&C: rules are written so you can interpret as you want. ;)
 

Personally, I like how C&C does a few things with races better than how D&D does. The modifiers for class abilities is pure genius, giving you bonuses with some typical classes, but never forcing you into that role.

One thing I was saying on another thread was how I prefer typical classes to favored classes. Favored ties into multiclassing and penalties. I really dislike multiclass penalties.

Favored class does serve as a guide of sorts, but it's only limited to one class. Take a race that's equally adept at two classes. My example in the other thread was Dragonlance's minotaurs, who could equally take the mariner base class from Age of Mortals, or take the fighter class. With typical classes, I get both. :)
 

I agree, and to me the typical classes also are reminscent (sort of ) of 3e's favored classes. There is no multiclassing in C&C, but typical classes kind of tie races to classes.

And depending how you interpret it you can either play it like AD&D with restrictions or 3E with wide open choices.
 

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