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<blockquote data-quote="Dannyalcatraz" data-source="post: 2247943" data-attributes="member: 19675"><p>I used to live in Europe, and I got to see a lot of castles- most walkways, battlements and towers were completely open to the air. The reason: Trajectory. Any projectile would be coming at them from below, so the horizontal shielding provided by the wall's crenelation was sufficient for most missile weapons. (Some would carry shields, though.)</p><p></p><p>Bead curtains also get disturbed by anything invisible, 'natch!</p><p></p><p> </p><p></p><p>Sure! Other examples- I had a group of PC's invade the castle of The MAGUS- a powerful mage who, among other things besides being not nice (but not EVIL) was a great teacher of magic, especially tactical magic. The high level party strolled in, made their demands...and were POUNDED by magic missiles cast by every student in the courtyard...(when they went back, they had a Globe of Invulnerability up- but that didn't solve everything).</p><p></p><p>A wealthy keep would have arcane and possibly divine spellcasters within the ranks of their guard, and anything someone OUTSIDE a castle can do with magic, someone INSIDE can as well. Obviously, a fireball cast into an enclosed space is much more dangerous than one airbursting at a small flying target, but that's why you'd also concentrate more on defensive spells (like the old 2Ed Spelltrap). </p><p></p><p>Flying Monsters, on the other hand, are different because they aren't as dependent on spells. Sure, a dragon may have spells, but he also has his breath weapon, and there's no counterspell for draconic halitosis.</p><p></p><p>Thus, a keep would likely have a cache of special heavy weapons & gear with a few warriors & spellmonkeys dedicated to using them- a SWAT team, if you will. Consider a few levitating platforms 10' in diameter- essentially air chariots- used by higher level types to bring the fight to aerial opponents with their spells and missile weapons. An arsenal of wands? Rings of Flying for aerial archers? An alchemist on staff?</p><p></p><p>Your brain is your most dangerous weapon...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2247943, member: 19675"] I used to live in Europe, and I got to see a lot of castles- most walkways, battlements and towers were completely open to the air. The reason: Trajectory. Any projectile would be coming at them from below, so the horizontal shielding provided by the wall's crenelation was sufficient for most missile weapons. (Some would carry shields, though.) Bead curtains also get disturbed by anything invisible, 'natch! Sure! Other examples- I had a group of PC's invade the castle of The MAGUS- a powerful mage who, among other things besides being not nice (but not EVIL) was a great teacher of magic, especially tactical magic. The high level party strolled in, made their demands...and were POUNDED by magic missiles cast by every student in the courtyard...(when they went back, they had a Globe of Invulnerability up- but that didn't solve everything). A wealthy keep would have arcane and possibly divine spellcasters within the ranks of their guard, and anything someone OUTSIDE a castle can do with magic, someone INSIDE can as well. Obviously, a fireball cast into an enclosed space is much more dangerous than one airbursting at a small flying target, but that's why you'd also concentrate more on defensive spells (like the old 2Ed Spelltrap). Flying Monsters, on the other hand, are different because they aren't as dependent on spells. Sure, a dragon may have spells, but he also has his breath weapon, and there's no counterspell for draconic halitosis. Thus, a keep would likely have a cache of special heavy weapons & gear with a few warriors & spellmonkeys dedicated to using them- a SWAT team, if you will. Consider a few levitating platforms 10' in diameter- essentially air chariots- used by higher level types to bring the fight to aerial opponents with their spells and missile weapons. An arsenal of wands? Rings of Flying for aerial archers? An alchemist on staff? Your brain is your most dangerous weapon... [/QUOTE]
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