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<blockquote data-quote="gizmo33" data-source="post: 2248028" data-attributes="member: 30001"><p>If I've read my sources on castles correctly, this is because you're walking through the remains of a castle, and most of the woodwork and details would have long rotted away. AFAIK people still debate what a real finished castle would have looked like, but I'm not sure the surviving edifices completely answer the question.</p><p> </p><p> </p><p></p><p> </p><p>Well definitely. I can think of a thousand ideas about how to fight fire with fire, and all your ideas are interesting here and appropriate to how I originally worded the thread. But I guess I should have been more specific because levitating platforms and such start to make the castle into something it wasn't historically. I'm really trying to have the best of both worlds - the most medieval looking/functioning castle that I can have, with the lowest tech defenses that do a reasonable job of making 11th level and below casters pause - or at least account for some of the vulnerabilities that they create. </p><p> </p><p>Swarms of invisible stalkers circling about each tower is one example of an idea (that I can't use), but my personal goal is to minimize cost and maximize defensive capability by taking advantage of the weaknesses of spells/spell casters. The lead sheets thing was more along the lines of what I'm personally looking for, though I think other DMs would find your ideas very suitable to their campaigns.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2248028, member: 30001"] If I've read my sources on castles correctly, this is because you're walking through the remains of a castle, and most of the woodwork and details would have long rotted away. AFAIK people still debate what a real finished castle would have looked like, but I'm not sure the surviving edifices completely answer the question. Well definitely. I can think of a thousand ideas about how to fight fire with fire, and all your ideas are interesting here and appropriate to how I originally worded the thread. But I guess I should have been more specific because levitating platforms and such start to make the castle into something it wasn't historically. I'm really trying to have the best of both worlds - the most medieval looking/functioning castle that I can have, with the lowest tech defenses that do a reasonable job of making 11th level and below casters pause - or at least account for some of the vulnerabilities that they create. Swarms of invisible stalkers circling about each tower is one example of an idea (that I can't use), but my personal goal is to minimize cost and maximize defensive capability by taking advantage of the weaknesses of spells/spell casters. The lead sheets thing was more along the lines of what I'm personally looking for, though I think other DMs would find your ideas very suitable to their campaigns. [/QUOTE]
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