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<blockquote data-quote="D+1" data-source="post: 2248139" data-attributes="member: 13654"><p>The two ideas are utterly incompatible. You CANNOT have real-world castles as truly sensible fortifications in a setting where D&D magic works anywhere close to the original conception. The best you could do is to assume D&D magic as we know it as a very recent innovation and thus castles would be effectively relics of a bygone era. The new era of magic doesn't yet have meaningful rules regarding effective stronghold construction so your choices would be to either try something wild based on one's own estimations of what is needed and will work, or to use the same guidelines as have always been used for lack of anything better. The latter at least still has the advantage of being highly effective against intrusion by NON-magic-wielding enemies.</p><p>You could try but it would be a purely intellectual excercise as you couldn't come to reliable conclusions about what changes would be made over the centuries, when they would be made, and why.</p><p>For practical purposes/general application, yes.</p><p></p><p>One of the reasons that a lot of effort HASN'T been put into re-envisioning what a D&D stronghold ought to look like is that one of the fixtures of fantasy IS castles and keeps. For the same reasons that dragons aren't supposed to be able to fly a castle is a foolish construction to build in a world with a full-blown spread of D&D-type magic. But we still have dragons, not because they make sense, but because we want them anyway. Same with castles - they don't make sense but for the most part we want them anyway.</p></blockquote><p></p>
[QUOTE="D+1, post: 2248139, member: 13654"] The two ideas are utterly incompatible. You CANNOT have real-world castles as truly sensible fortifications in a setting where D&D magic works anywhere close to the original conception. The best you could do is to assume D&D magic as we know it as a very recent innovation and thus castles would be effectively relics of a bygone era. The new era of magic doesn't yet have meaningful rules regarding effective stronghold construction so your choices would be to either try something wild based on one's own estimations of what is needed and will work, or to use the same guidelines as have always been used for lack of anything better. The latter at least still has the advantage of being highly effective against intrusion by NON-magic-wielding enemies. You could try but it would be a purely intellectual excercise as you couldn't come to reliable conclusions about what changes would be made over the centuries, when they would be made, and why. For practical purposes/general application, yes. One of the reasons that a lot of effort HASN'T been put into re-envisioning what a D&D stronghold ought to look like is that one of the fixtures of fantasy IS castles and keeps. For the same reasons that dragons aren't supposed to be able to fly a castle is a foolish construction to build in a world with a full-blown spread of D&D-type magic. But we still have dragons, not because they make sense, but because we want them anyway. Same with castles - they don't make sense but for the most part we want them anyway. [/QUOTE]
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