scadgrad
First Post
DMScott said:"Rules lite"? Are the rulebooks chock full of artwork and whitespace, then? It looks like there's around 40 or 50 pages of rules in the box set and the PHB is listed at 128 on TLG's site... all the systems on my shelf that I consider rules lite have fewer than 10 pages dedicated to rules. C&C seems like an interesting piece of nostalgia, but if they were seriously aiming for a rules-lite approach they dropped the ball.
I haven't seen the final PHB, but you have to realize that EVERYTHING you need to play the game will be in those 128 pages. And just for arguments sake, we're talking about a "Rules Lite" version of D&D here, not checkers. Unless you've played the game, reviewed a full copy, or been an active play tester your "dropped the ball" comment is a bit short-sighted. Give it a try, I'm confident that you'll find that it is exactly what it says it is.
Akrasia,
The basic game doesn't allow you to go back to your original class, but we house-ruled that you could go back. At that point though, you would have to stick w/ the original class. Works just fine for us.
We added feats by giving PCs a feat at every 3rd level plus one at 1st level. In the spirit of the original design intent (of feats that is) we decided Fighters needed a few more than other PCs, so they get one at every 2nd level (one at 2nd, 4th, 6th, etc.). We also decided that Fighters can have either their Weapon Spec at 1st or swap it, same w/ Combat Dom.
We dropped feats that have anything to do w/ AoOs and ignore them if they're in a feat chain. We made ajustments to others to acommodate the slight differences in C&C. I haven't had anyone ask for metamagic or item creation, but I'd say it wouldn't break your game. Without Wizards getting those essentially as freebies, it doesn't make them the no brainer choice they are in 3.X.