Pheonix0114
Explorer
I was able to get my hands on the C&C Rule Book, 2nd Printing and have ran one small adventure using rules as written and I've had the following ideas for house rules to the system off the bat, and I was wondering if anyone else has done something similar and whether it worked or not.
1) Eliminate BtH from Classes, use +level to attack rolls instead. Various class features and primes already give differences in combat ability along with the fact some classes simply have better armor and weapons choices.
2) Flatten XP Requirements to level into one distribution making CK book keeping easier.
3) Give Rangers the option of Str Prime or Dex Prime to represent the Archer Ranger archetype.
4) Change the 12/18 system to a 12/16 system, making it still hard but not as impossible to do something that is outside of your primes. Also makes the half-elf ability part a true "half-prime".
1) Eliminate BtH from Classes, use +level to attack rolls instead. Various class features and primes already give differences in combat ability along with the fact some classes simply have better armor and weapons choices.
2) Flatten XP Requirements to level into one distribution making CK book keeping easier.
3) Give Rangers the option of Str Prime or Dex Prime to represent the Archer Ranger archetype.
4) Change the 12/18 system to a 12/16 system, making it still hard but not as impossible to do something that is outside of your primes. Also makes the half-elf ability part a true "half-prime".