OSR Castles&Crusades Interview


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If you don't mind my asking, how come?
We played it for just under 10 years, I want to say, after 3E D&D got to be too fiddly for me and 4E went in a direction that didn't match what I wanted out of an RPG. But C&C itself needed so many house rules for us to be happy with over time, along with the Troll Lords never-ending editorial issues, and it just got to be too much. And we had players who never really got their heads around the SIEGE engine, which I couldn't defend, as it feels like a step down from the standard d20 resolution system.

Around that time, I read a good review of Lost Mine of Phandalin and saw the box was on sale for under $20, picked it up, read the rules booklet and saw that, consciously or otherwise, the 5E designers had gone in the same direction as C&C had in many cases, but with a cleaner system, which is what I was looking for.

I do think Castles & Crusades' vibes are fantastic, second only to 1E D&D, but the Troll Lords seem indifferent to fixing typos and errors that fans compile for them in judgement-free lists, are wedded to the SIEGE Engine, and want me to care about Airdhe, which I don't. (My long-running fantasy campaign already has its own detailed setting.)

I wish them all the best, but C&C isn't for me. That said, if they ever produced systemless OSR books, I would definitely be interested in taking a look, since I really enjoy the tone and atmosphere of their books.
 

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