Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Castles&Crusades: Is this "The One"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jahydin" data-source="post: 9236321" data-attributes="member: 6984869"><p>Some tips!:</p><p><span style="font-size: 12px"><em>Apologies if I've already mentioned these to you before...</em></span></p><p></p><p>1. Ability Checks are only used for resolving something interesting! The default assumption is a competent adventurer attempting a check has a 50/50 chance of success, so most PC actions should be resolved with common sense.</p><p></p><p>2. The most common houserule (that actually alters the game) I've seen is changing the Challenge Bases (12/18) to fit the CK's style of game. 12/15 or 10/15 are popular choices. I use the Tertiary Optional rule in the CKG which allows players to select 3 Primes, 2 Secondaries, and 1 Tertiary Attributes, so 12/15/18. I think this makes PCs more well rounded.</p><p></p><p>3. Use one Challenge Base: 18. Primes give a +6. Mechanically this is exactly the same, but so much easier to use.</p><p></p><p>4. Check out the rules for Class and a Half leveling! Essentially, it allows players to gain levels in two classes (a Full class and a Half class) at the expense of needing extra Exp. The rules are so simple and clever, you'll wonder why other systems don't use it.</p><p></p><p>5. If you want Saving Throws similar to AD&D, just lower the Challenge Base by 1 every <strong>other </strong>Level.</p><p></p><p>6. Join the <a href="https://discord.com/invite/jy6us48" target="_blank">Discord</a>! Such a great community. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jahydin, post: 9236321, member: 6984869"] Some tips!: [SIZE=3][I]Apologies if I've already mentioned these to you before...[/I][/SIZE] 1. Ability Checks are only used for resolving something interesting! The default assumption is a competent adventurer attempting a check has a 50/50 chance of success, so most PC actions should be resolved with common sense. 2. The most common houserule (that actually alters the game) I've seen is changing the Challenge Bases (12/18) to fit the CK's style of game. 12/15 or 10/15 are popular choices. I use the Tertiary Optional rule in the CKG which allows players to select 3 Primes, 2 Secondaries, and 1 Tertiary Attributes, so 12/15/18. I think this makes PCs more well rounded. 3. Use one Challenge Base: 18. Primes give a +6. Mechanically this is exactly the same, but so much easier to use. 4. Check out the rules for Class and a Half leveling! Essentially, it allows players to gain levels in two classes (a Full class and a Half class) at the expense of needing extra Exp. The rules are so simple and clever, you'll wonder why other systems don't use it. 5. If you want Saving Throws similar to AD&D, just lower the Challenge Base by 1 every [B]other [/B]Level. 6. Join the [URL='https://discord.com/invite/jy6us48']Discord[/URL]! Such a great community. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Castles&Crusades: Is this "The One"?
Top