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Castles&Crusades: Is this "The One"?
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<blockquote data-quote="Jahydin" data-source="post: 9499138" data-attributes="member: 6984869"><p>My advice:</p><p>1) Attributes:</p><ul> <li data-xf-list-type="ul">Use one Target Number (TN): 15</li> <li data-xf-list-type="ul">Humans choose 3 Prime, 2 Secondary, and 1 Tertiary Attribute. Demi-Humans choose 2 Prime, 2 Secondary, 2 Tertiary.</li> <li data-xf-list-type="ul">Bonus to rolls are: Prime (+3), Secondary (+0), Tertiary (-3)</li> </ul><p>2) Checks:</p><ul> <li data-xf-list-type="ul">CK should only ask for checks when they are undecided (50/50) how an action would play out. For most Checks, common sense should dictate yes/no answers to quickly move the game along.</li> <li data-xf-list-type="ul">Take note of the base % chance PCs have with your TN. For instance, 15 would give a Prime PC a 45% chance of success against even matched Checks. Adjust that number up or down depending on what you think the likelihood should be.</li> <li data-xf-list-type="ul">For Checks that do not have HD/Lv to reference for difficulty,CLs of -3, 0, or +3 of the Party's Lv works 95% of the time.</li> </ul><p>3) Gameplay:</p><ul> <li data-xf-list-type="ul">C&C has a really basic foundation, but that doesn't mean your games should run "basically". Lean into the freedom C&C gives PCs and encourage creative descriptions for attacks and actions.</li> <li data-xf-list-type="ul">Most OSR games I allow Players to roll up and play multiple PCs. Not only does this help move the game along when death happens, but adds some variety to how players approach the game.</li> </ul><p>Edit: Just realized I've already said most of this already in an earlier post this year, sorry about that. I talk about C&C a lot and lose track some times...</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9499138, member: 6984869"] My advice: 1) Attributes: [LIST] [*]Use one Target Number (TN): 15 [*]Humans choose 3 Prime, 2 Secondary, and 1 Tertiary Attribute. Demi-Humans choose 2 Prime, 2 Secondary, 2 Tertiary. [*]Bonus to rolls are: Prime (+3), Secondary (+0), Tertiary (-3) [/LIST] 2) Checks: [LIST] [*]CK should only ask for checks when they are undecided (50/50) how an action would play out. For most Checks, common sense should dictate yes/no answers to quickly move the game along. [*]Take note of the base % chance PCs have with your TN. For instance, 15 would give a Prime PC a 45% chance of success against even matched Checks. Adjust that number up or down depending on what you think the likelihood should be. [*]For Checks that do not have HD/Lv to reference for difficulty,CLs of -3, 0, or +3 of the Party's Lv works 95% of the time. [/LIST] 3) Gameplay: [LIST] [*]C&C has a really basic foundation, but that doesn't mean your games should run "basically". Lean into the freedom C&C gives PCs and encourage creative descriptions for attacks and actions. [*]Most OSR games I allow Players to roll up and play multiple PCs. Not only does this help move the game along when death happens, but adds some variety to how players approach the game. [/LIST] Edit: Just realized I've already said most of this already in an earlier post this year, sorry about that. I talk about C&C a lot and lose track some times... [/QUOTE]
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