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Castles&Crusades: Is this "The One"?
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<blockquote data-quote="timbannock" data-source="post: 9788722" data-attributes="member: 17913"><p>I hear you on a lot of this. I have a group that's willing to try stuff, but generally they would <em>much</em> prefer 5E, and in large part because of the power-fantasy aspect. They want to feel powerful. They don't want to start at 0, they want to start at about level 3-5, and then get up as high as we can in a campaign. It's all about skyrocketing numbers and feeling absolutely John Wick-style cool in these tactical fights where the outcome is most likely on their side.</p><p></p><p>Toward that end, I only have a couple recommendations: The first is to check out Nimble. It's really winning me over as a lighter 5E experience. It has loads of content already, plus the conversion and building tools for monsters and the like are extremely robust and streamlined at the same time.</p><p></p><p>Another one is simply trying to lean into very short 1-3 session adventures for other games. A sort of show-and-tell, "hey, just give this one a shot for a couple sessions" games. Don't bother with much presentation or anything, just schedule the days, give them a sentence or two about the game, and see who shows up. No harm, no foul. People that love the company might show up even if the game doesn't catch their imagination, you can maybe pull in some new players if you want to test them out, and maybe the game will stick.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9788722, member: 17913"] I hear you on a lot of this. I have a group that's willing to try stuff, but generally they would [I]much[/I] prefer 5E, and in large part because of the power-fantasy aspect. They want to feel powerful. They don't want to start at 0, they want to start at about level 3-5, and then get up as high as we can in a campaign. It's all about skyrocketing numbers and feeling absolutely John Wick-style cool in these tactical fights where the outcome is most likely on their side. Toward that end, I only have a couple recommendations: The first is to check out Nimble. It's really winning me over as a lighter 5E experience. It has loads of content already, plus the conversion and building tools for monsters and the like are extremely robust and streamlined at the same time. Another one is simply trying to lean into very short 1-3 session adventures for other games. A sort of show-and-tell, "hey, just give this one a shot for a couple sessions" games. Don't bother with much presentation or anything, just schedule the days, give them a sentence or two about the game, and see who shows up. No harm, no foul. People that love the company might show up even if the game doesn't catch their imagination, you can maybe pull in some new players if you want to test them out, and maybe the game will stick. [/QUOTE]
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Castles&Crusades: Is this "The One"?
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