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Castles&Crusades: Is this "The One"?
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<blockquote data-quote="CrysmalonDM" data-source="post: 9791279" data-attributes="member: 7054352"><p>A few years ago I thought it was the one. I even started an Arden Vul game using C&C about 1.5 years ago and it's going well and I'll continue so long as we're having fun. That said, I've decided it's not all that. TLG's book and editing quality is a hot mess. It drives me crazy to locate information and, upon finding that info, discover typos, block text and unclear or missing procedures, some of which have been reported for many years without being resolved. So keep that in mind. I like the Siege engine, but saving throws for non-prime ability scores are near impossible by the book (much more difficult than BX or AD&D) so thinking of houseruling that a bit. I've houseruled C&C enough and am considering a decent amount more that it's become apparent my next game just needs to be OSE - it's clean, it works, it's easy to understand and I don't have to look at editing messes.</p></blockquote><p></p>
[QUOTE="CrysmalonDM, post: 9791279, member: 7054352"] A few years ago I thought it was the one. I even started an Arden Vul game using C&C about 1.5 years ago and it's going well and I'll continue so long as we're having fun. That said, I've decided it's not all that. TLG's book and editing quality is a hot mess. It drives me crazy to locate information and, upon finding that info, discover typos, block text and unclear or missing procedures, some of which have been reported for many years without being resolved. So keep that in mind. I like the Siege engine, but saving throws for non-prime ability scores are near impossible by the book (much more difficult than BX or AD&D) so thinking of houseruling that a bit. I've houseruled C&C enough and am considering a decent amount more that it's become apparent my next game just needs to be OSE - it's clean, it works, it's easy to understand and I don't have to look at editing messes. [/QUOTE]
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Castles&Crusades: Is this "The One"?
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