S'mon said:
I do think the variable XP tables & deliberately unbalanced classes really suck. They're one of the things that make me reluctant to convert over from 3e - even in 3e Rogues are a bit weak, but C&C went back to Rogues/Thieves as the Grand High Poobahs of Sucky Suckitude (check out their Attack Bonus table!)
Unlike other pre-3e versions of D&D, though, C&C rogues actually have a good chance at succeeding at their class abilities at first level. Also, the C&C assassin is pretty
deadly IMO -- if played well, and in the right kind of campaign.
However, here is my (tentative)
C&C rogue fix:
I am tempted to give the assassin the rogue's "pick lock" ability, the rogue's "back attack" ability, boost the experience chart to fighter progression, and declare the resulting class "THE ROGUE". I think the resulting product should be balanced with other classes, and fun to play as well.
[An aside: As for rogues/thieves, I liked the distinction back in Rolemaster -- you had fighters (tough combat dudes), thieves (essentially sneaky burglars,
a la Mr. Baggins, but not combat ready at all), and rogues (a mix between fighter and thief -- some stealth, some tough). D&D/C&C, unfortunately, has never found a good breakdown like that IMO.]