castles in D&D

bolen

First Post
All the castles that I have seen in D&D, have architecture like Europe. But this would not be the case if magic were around? Flying would reduce the effectiveness of walls. I realize if you played in a low magic world like conan, Newhon, or even Middle Earth, that this issue would not be so important but if your game was in the Forgotten Realms or Ebberon?

Has anyone addressed this in their world either home brew or published
 
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Walls are less useful in a world full of magic like FR or Eberron, but not useless either. It keeps lower-level people out, as well as random monsters and animals.
 

No

But one has to see just how common flying is even in these magical settings. Fly is still a third level spell, not easy to get for most people even conquoring armies would only have a small portion of flyiers. Or not, it obviously depends on the setting and how things are comnstructed but even these magical settings don't really discuss how common flight is in many cases.
 


bolen said:
yes but it seems like every town over 100 people has a third level wizard in FR?

Ya, but do they all have the fly spell? And just becasue one can fly over the walls, doesn't mean one isn't going to get shoot full of arrows. THere are other protects ion one could use of course, but that takes more spells. But really it is part of the setting that does not seem to be dealt with in the products at all.
 

About the only use I've seen flying used for, is to cover vast amounts of distance quickly, not for assault on a stronghold. So as I now think of it, I've got a small issue to ponder as both GM and a player (one of my characters has the 1/2 celestial template has wings and can fly, while in a campaign I run, I have a player with a flying ability).
 

bolen said:
yes but it seems like every town over 100 people has a third level wizard in FR?
You need to be a fifth level Wizard to cast Fly. And the wall isn't for the individual Wizards, it's for the hordes of other things.
 

Imagine, you are looking over the wall and you see a guy taking of with the fly spell, he is the fist target you gonna it with your spellcasters.

But spells like dimention soor would make exelent special unit attack, that's for sure.
 

That's why there's a phrase in Shadowrun: "Geek the mage first!" ;)

Seriously, the basic concept of the medieval castle is sound. It's just that a few extra tactical decisions have to be made to keep up with magic, typically by keeping the best magic-user in the kingdom under the king's employ. Voluntarily or not.
 

bolen said:
All the castles that I have seen in D&D, have architecture like Europe. But this would not be the case if magic were around? Flying would reduce the effectiveness of walls. I realize if you played in a low magic world like conan, Newhon, or even Middle Earth, that this issue would not be so important but if your game was in the Forgotten Realms or Ebboron?

Has anyone addressed this in their world either home brew or published

You've got a good point. I'm gonna take me castle down and make me a giant shrubbery: that's gonna keep out the 5th lv mage's 1000 1st level warriors! :confused:
 

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