Guilt Puppy
First Post
(I'm looking through here trying to find a game to play, and it looks scant... So I figure "nobody's going to start a game unless someone starts a game," so I'm starting one.
Ground rules: PHB only to create character. Use 4d6 drop-the-lowest for stats. First level. Roll for gold using the class tables in the Equipment section. Spend on anything in the PHB.
I will not ask to see you character sheets: You'll be rolling your own dice, and I'll be trusting you to be honest about your attacks, checks, et cetera. When making an attack, or series of attacks, include all attack rolls and damage rolls. When making checks, include only the check result. Specify it next to your action like so (Specify check 23) or (Attacks 19, 8; Damage 14, 6) Whenever it may be a question (sneak attack, for instance, or touch attacks) be sure to designate that damage separately.
Be sure to include a check result whenever you do something which you believe might entail one. Otherwise, if it is needed, I'll assume a result of 11 (slightly above-average untrained.) Oh, and use real dice if possible: Random number generators don't really capture true randomness, in my experience.
Regarding combat, describe your action in a multi-round, "if-then" fashion, including rolls for everything. I'll try to structure combats without an excess of surprises that would foil this.
As for signing up, just step right in to the tavern described below. I'll change this intro once six slots are full. Why you're there is up to you: Assume a "vanilla D&D world" for any background elements, although I will likely be seguing into Kalamar once my books arrive
World flavor-wise, pretty classic D&D. Mid-level magic, heroic personalities, et cetera... Focus will be more on role-playing than on combat, to suit the style of play-by-post. I'll try to post a few times a night, Pacific Time, and in between you're left for your own devices. If I don't post to this thread for twenty-four consecutive hours, anyone -- players and non-players -- can ad hoc the situation as they see fit. Make sure to bold (As DM) at the top of such posts, and focus more on continuing the action rather than changing the action: I'm not all too hell-bent on sticking to my own storyline, but if we get multiple as-DMs in a streak things'll get all over the place if the focus isn't on continuity.
As you might have guessed from this, this is meant to be played pretty casually, a sort of loose-knit plotline for a set of characters to go through. If you want a more devoted game, this isn't it. Also, a corollary to this: If you're in a lot of PbP games here, consider stepping aside and letting some of the other people take a shot.
In combat, I'll try to give twenty-four hours between actions if needed... If you haven't posted by then, Full Defense is assumed, and I'll try to avoid killing you. If you want to allow other people to pick-up your character while you're gone, post a link to your character sheet and a time limit: This may be forty-eight hours, twenty-four hours, twelve hours, whatever. I ask, however, that players do not look at each others' character sheets; further, I will not look at your character to pick up for you.
Now that that's all set out, the scene: )
Hedrogura: Jewel of the Eastern Sealine, a testament to the glory of Free Cities around the world, at least for those who've never seen it in person. In reality it is a dirty, aging city orbited by dirty, aging slums: Its "booming marketplace" is little more than a horde of thievely old men, peddling exotic novelties and knick-knacks for money to spend in a better place. The gladiator pit, in stories the home of epic battles and glorious warriors, offers little more than the spectacle of death, as criminals and the occasional upstart swordsman are pitted against far more skilled or ferocious opponents.
And then there is Caval's Horde, a tavern which the bards call dirty and small, and which inspection proves to be dirty and small. As you enter there is no trace of the great heroes who, the stories tell, have passed through to break from some grand journey. It is crowded, but quiet, save for the bickering of a trio of Dwarven merchants in a foreign tongue, the slow whispers passed between questionable women and lonely broken men, and from off in a dark corner, the steady-solemn strumming of an old man with an old lute.
The barkeep is gaunt, yet hearty, leathery skin pulled tight around long thin muscle, soaked by a plain grey shirt. His clenched gray eyebrows are the longest hairs on his head: Beard cropped short, hair cut shorter. Thin ears pull back along his skull, possibly half, more likely a quarter elven. He looks with contempt at every glass he fills, and his gaze never seems to soften. His only help is a thirty-something red-haired woman, carrying glasses full and empty to and fro'. She stares off into space for moments at a time, never seems to come all the way back. Neither of them appear to notice that anyone is in the room.
Seats are open along the bar: Leather, torn here and there but still respectable. A table near the door, surrounded by a few rough wooden chairs, seems unoccupied. No one seems to take any note of anyone's entrance... Which seems like a favor, in many cases.
Ground rules: PHB only to create character. Use 4d6 drop-the-lowest for stats. First level. Roll for gold using the class tables in the Equipment section. Spend on anything in the PHB.
I will not ask to see you character sheets: You'll be rolling your own dice, and I'll be trusting you to be honest about your attacks, checks, et cetera. When making an attack, or series of attacks, include all attack rolls and damage rolls. When making checks, include only the check result. Specify it next to your action like so (Specify check 23) or (Attacks 19, 8; Damage 14, 6) Whenever it may be a question (sneak attack, for instance, or touch attacks) be sure to designate that damage separately.
Be sure to include a check result whenever you do something which you believe might entail one. Otherwise, if it is needed, I'll assume a result of 11 (slightly above-average untrained.) Oh, and use real dice if possible: Random number generators don't really capture true randomness, in my experience.
Regarding combat, describe your action in a multi-round, "if-then" fashion, including rolls for everything. I'll try to structure combats without an excess of surprises that would foil this.
As for signing up, just step right in to the tavern described below. I'll change this intro once six slots are full. Why you're there is up to you: Assume a "vanilla D&D world" for any background elements, although I will likely be seguing into Kalamar once my books arrive

World flavor-wise, pretty classic D&D. Mid-level magic, heroic personalities, et cetera... Focus will be more on role-playing than on combat, to suit the style of play-by-post. I'll try to post a few times a night, Pacific Time, and in between you're left for your own devices. If I don't post to this thread for twenty-four consecutive hours, anyone -- players and non-players -- can ad hoc the situation as they see fit. Make sure to bold (As DM) at the top of such posts, and focus more on continuing the action rather than changing the action: I'm not all too hell-bent on sticking to my own storyline, but if we get multiple as-DMs in a streak things'll get all over the place if the focus isn't on continuity.
As you might have guessed from this, this is meant to be played pretty casually, a sort of loose-knit plotline for a set of characters to go through. If you want a more devoted game, this isn't it. Also, a corollary to this: If you're in a lot of PbP games here, consider stepping aside and letting some of the other people take a shot.
In combat, I'll try to give twenty-four hours between actions if needed... If you haven't posted by then, Full Defense is assumed, and I'll try to avoid killing you. If you want to allow other people to pick-up your character while you're gone, post a link to your character sheet and a time limit: This may be forty-eight hours, twenty-four hours, twelve hours, whatever. I ask, however, that players do not look at each others' character sheets; further, I will not look at your character to pick up for you.
Now that that's all set out, the scene: )
Hedrogura: Jewel of the Eastern Sealine, a testament to the glory of Free Cities around the world, at least for those who've never seen it in person. In reality it is a dirty, aging city orbited by dirty, aging slums: Its "booming marketplace" is little more than a horde of thievely old men, peddling exotic novelties and knick-knacks for money to spend in a better place. The gladiator pit, in stories the home of epic battles and glorious warriors, offers little more than the spectacle of death, as criminals and the occasional upstart swordsman are pitted against far more skilled or ferocious opponents.
And then there is Caval's Horde, a tavern which the bards call dirty and small, and which inspection proves to be dirty and small. As you enter there is no trace of the great heroes who, the stories tell, have passed through to break from some grand journey. It is crowded, but quiet, save for the bickering of a trio of Dwarven merchants in a foreign tongue, the slow whispers passed between questionable women and lonely broken men, and from off in a dark corner, the steady-solemn strumming of an old man with an old lute.
The barkeep is gaunt, yet hearty, leathery skin pulled tight around long thin muscle, soaked by a plain grey shirt. His clenched gray eyebrows are the longest hairs on his head: Beard cropped short, hair cut shorter. Thin ears pull back along his skull, possibly half, more likely a quarter elven. He looks with contempt at every glass he fills, and his gaze never seems to soften. His only help is a thirty-something red-haired woman, carrying glasses full and empty to and fro'. She stares off into space for moments at a time, never seems to come all the way back. Neither of them appear to notice that anyone is in the room.
Seats are open along the bar: Leather, torn here and there but still respectable. A table near the door, surrounded by a few rough wooden chairs, seems unoccupied. No one seems to take any note of anyone's entrance... Which seems like a favor, in many cases.
Last edited: