By Bruce Boughner, Staff Reviewer d20 Magazine Rack and Co-host of Mortality Radio
***Warning: Contains Spoilers!!***
Sizing Up the Target
Cataclysm on Cloudholme is a 124-page soft cover sourcebook/adventure published by MonkeyGod Enterprises. Andrew Lucas is the author. The cover is done by Allan Pollack and is reminiscent of the final few 2nd ed modules, black with an inset painting, this one depicts a red dragon about to take flight from a mountain top, a floating city in the background, interior work by Fred Rawles and retails for $24.95.
First Blood
Cataclysm on Cloudholme is what we come here for, a rock solid adventure. Set in the Kingdom of Astenthal, but adaptable to anywhere, Cataclysm on Cloudholme is for parties of 4-5 characters of 5-7 level and is the first of Monkey Gods’ Legendary Land series. The author tips his hat to the adventures in D&D he grew up with and states that this is much like those old TSR modules we all grew up with. The inside front and back cover is a color map depicting Astenthal and its environs, which the author likens to Camelot with a touch of Xanadu or Shangri-La. Instructions are also given as to how to incorporate this adventure into published worlds.
Dwarves, Elves and Orcs settled the valley of Astenthal before other races moved into the area. The Dwarven Freeholds, Orcish Tribes and Elusive Elves were united under the very human King Gareth Astenthal, who met with each race and won them over to his cause, forming a company of knights consisting of human, elves, dwarves, orcs and gnomes. At the height of the company, over 300 strong, they pledged to drive evil from their land.
King Astenthal expanded his land’s literacy and founded the College of Mystical Knowledge to promote the ways arcane. After many years of research, students discovered a rare mineral in the mountains around the valley, Mana Crystals.
Mana Crystals were found to have the unique ability to absorb, hold and later release that energy. As King Astenthal grew older, he felt the need for a legacy. So he had a grand city built. The College added 13 towers full of Mana Crystals, the combined energy of which was sufficient to raise the castle, called Cloudholme, into the sky, without the King’s knowledge. A solid bridge of rainbow light gave access to the city. The Castle Krystalin was christened to the delight of King Astenthal.
Conflicting rumors and myth tell of the fall of Astenthal three years after the rise of the castle. The college experimented into areas that should have been left alone. Under the new headmaster Vankor Laisen, they attempted to build a second mana engine, the Arcane Engine, similar to the one that lifted the castle. With the castle in the sky, the Knights grew lax in running down evil. Laisen, completed his engine as he was discovered by King Astenthal. Laisen ascended into immortality as the second engine was designed to draw all arcane energy into it and funnel it into Laisen. The castle plummeted to the ground as the towers ripped a quarter of valley into the sky and slammed tons of earth and rock together. A pit, 100 miles across, was left as an elemental wind blew the mass higher and farther from Astenthal. The remains of the castle now drift aimlessly dropping bits of mortar and stone over the areas it drifts.
More than 80% of the valleys population perished in the Cataclysm. The destruction of the towers caused the many magical devices of the land to cease to function and even the natural magic of the land failed, crops withered and refused to grow in the once fertile valley. Pestilence followed and a wasting disease struck, first among the Gnomes and Halflings, then women became infertile. The Pale Consumption drove the lands back into barbarity, stripping away the veneer of civilization. The little races were driven extinct; the other races came perilously close to following them.
Centuries passed, the plague subsided, the land regrew its forests and magic returned, though now hated and despised by the people. But the legend of the utopia of Astenthal grew as a bastion of hope. Each of races has a portion of the true story of how the city fell but they refuse to divulge their own culpability. The elves and dwarves have the closest truth while the orcs and humans believe the gods punished the kingdom.
The current state of the kingdom is four tribes of very insular people. The once pastoral kingdom now is home to foul swamps of orcs and black dragons, forbidden forests patrolled by elves, woods infested with goblinoids and treacherous mountain peaks. The rest of this half of the book is taken up with a gazetteer of the region.
It is here that the actual adventure begins. Vankor Laisen, now an immortal lich, seeks to complete the interrupted spell of ages ago and ascend to the heavens as a god. He has discovered the location of Cloudholme and with an army of slaves; he has subjugated a Red Dragon and wishes to complete his spell. Not a true Lich, he is very cautious.
The book ends with an appendix of stat blocks, new monsters, NPC’s (historical and current) and new magic items. Then maps of Cloudholme, past and present,, the ruins of the college, Laisen’s lair and excavation and others.
Critical Hits
While the base plot is very typical and has appeared in one form or another over the years, this has the makings of a good crawl. An insane immortal villain and his minions, the ruins of a formerly grand civilization, a quest for justice, this is a classic adventure.
Critical Misses
It is trite and has been done before, it doesn’t make it bad though. There is enough new material to make it seem fresh to long time players. But it does hearken back to other modules from the TSR days of first edition.
Coup de Grace
While being a retread story, Cataclysm on Cloudholme stays fresh and challenging. Recalling the tales of the Round Table, it calls for a good aligned party to save the region from the evil plot that could destroy the area.
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