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<blockquote data-quote="PrimevalSeeker" data-source="post: 7920123" data-attributes="member: 6855646"><p>I would categorize them in the following way:</p><p></p><p>Arcane: as you said it comes from the understanding of the rules/laws of magic and main practitioners include wizards and artificers.</p><p></p><p>Divine: magic that is granted from the gods (no matter how present or absent they are from the world), from faith to certain beliefs or a sacred oath. Practitioners of the divine are clerics and paladins.</p><p></p><p>Primal: Here I would combine what you have separately as Nature and Primal categories. Nature as a separate entity, nature/wild spirits and totems can easily be in the same category. Primal powers are granted to druids and rangers.</p><p></p><p>Eldritch/Occult: I like this category mostly because it fits the warlock and sorcerer so well. This power arises from powerful beings that do not belong in the Arcane/Divine/Primal categories. The power is either inherited, stolen, granted as part of a favor/deal or gained by accident.</p><p></p><p>Psionics/Psychic: The power of the mind also far realm? The Psion/Mystic fits here, not sure about the monk though.</p><p></p><p>I would not make a separate category for Elemental powers because they can fit in all categories. However, the more "raw elemental power of nature" spells would go to Primal (storms, earthquakes, blizzards, volcanic eruptions) and the more controlled to the Arcane.</p><p></p><p>Bards are jack of all trades and can tap in all power sources. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="PrimevalSeeker, post: 7920123, member: 6855646"] I would categorize them in the following way: Arcane: as you said it comes from the understanding of the rules/laws of magic and main practitioners include wizards and artificers. Divine: magic that is granted from the gods (no matter how present or absent they are from the world), from faith to certain beliefs or a sacred oath. Practitioners of the divine are clerics and paladins. Primal: Here I would combine what you have separately as Nature and Primal categories. Nature as a separate entity, nature/wild spirits and totems can easily be in the same category. Primal powers are granted to druids and rangers. Eldritch/Occult: I like this category mostly because it fits the warlock and sorcerer so well. This power arises from powerful beings that do not belong in the Arcane/Divine/Primal categories. The power is either inherited, stolen, granted as part of a favor/deal or gained by accident. Psionics/Psychic: The power of the mind also far realm? The Psion/Mystic fits here, not sure about the monk though. I would not make a separate category for Elemental powers because they can fit in all categories. However, the more "raw elemental power of nature" spells would go to Primal (storms, earthquakes, blizzards, volcanic eruptions) and the more controlled to the Arcane. Bards are jack of all trades and can tap in all power sources. ;) [/QUOTE]
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