Caught blade struggles?

Sravoff

First Post
Any one ever had any rules for ahving two characters lock blades?

Here is my idea. You may take a standard action a to attack and leave your move action for blade catching. If your opponent misses you you ahve caught his blade and the two of you are in a blade struggle. You make oposed str checks until one wins twice in a row (only one str check per turn) or one character wins by five or more. If you win the blade struggle you get an imediat Aoa and you get flanking bonus's. You may not ahve more than one blade struggle at any one time.

While in a blade struggle you and your opponent are considered flanked by all other combatants. If you are struck during a blade struggle then you must make a fort saves DC=damage dealt or lose the blade struggle.

Improved Blade Struggle
Prerequisites: Power attack
You may initiate a blade struggle as a free action whenever an oponent misses you.

Greater Blade Struggle
Prerequisites: Improved Blade Struggle
You have learned tricks in blade struggles, you get a +2 bonus to your str checks in blade struggles.

Needs some sort of off balance thing for high dex guys, and also rules for breaking off a struggle w/o a str check.

Comments?

-Sravoff
 

log in or register to remove this ad

I use you actuallly initaite a blade struggle as a standard action. Improved blade struggle provides +2 on the attempts and the Fort Saves

Also you can take a 5ft step out of a blade struggle
 

magic_gathering2001 said:
I use you actuallly initaite a blade struggle as a standard action. Improved blade struggle provides +2 on the attempts and the Fort Saves

Also you can take a 5ft step out of a blade struggle
Where is that from?

-Sravoff
 

Why not consider a "blade struggle" a grapple, and use the grapple rules as written? I think it covers the situation reasonably well. You could tweak the grapple rules slightly though to give more incentive to do it in combat...
 

Fieari said:
Why not consider a "blade struggle" a grapple, and use the grapple rules as written? I think it covers the situation reasonably well. You could tweak the grapple rules slightly though to give more incentive to do it in combat...
Smart...ok, thinking about it.

-Sravoff
 


Yes... but how many times have you seen someone innitiate one? I remember most bieng over lava or other hazard as the hero barely blocks the attack, I just think it should be more defensive in nature.....

-Sravoff
 

One approach (and probably, I think, the best one) is just to treat blade locks at a higher level of abstaction -- you can simply say that part of why Strength helps you in combat, in the form of providing attack and damage bonuses, is that it helps you win blade locks when they come up.

I've always noticed -- at least from movies, fighting games, and so forth -- that when blade locks came up, they were largely random. (Note that I think opposed attack rolls work best; Strength is still an issue, but I think it's the sort of thing that skill in combat, and even magical weapons, can be helpful with.) You might instead develop a rule like this, which captures the random nature of the events but is, I think, appropriately cinematic:

Clashes
When you make a melee attack against an opponent, and the result of your attack roll is exactly equal to your opponent's armor class, you and your opponent begin a clash. (Your blades lock, your weapon is caught by your opponent's shield or part of its natural armor, or something along those lines.) Both you and your opponent must use the next available move action to participate in the clash. The clash is not resolved until both participants have expended the requisite move action. Until this has occured, both participants are denied their Dexterity bonus to their Armor Class, and neither participant can take any action.

When it is time to resolve a clash, you and your opponent make opposed attack rolls. If the result is a tie, the clash continues until both participants have expended another move action; neither participant can take any other action until this occurs. Otherwise, the clash ends, and the winner of the opposed attack roll may immediately make an attack of opportunity against the loser, and can opt to initiate a bull rush against him as a free action. The loser of a clash is unbalanced; he is denied his Dexterity modifier and cannot act until he spends his next available standard action recovering his balance.
 

HHmmm.... I like that.. yes the randomness is a large part of it....and at high levels the cahnce of them happening would be increased by the drop off of attacks. Thus creating the situation I very much like and the randomness is still there. I like it!

-Sravoff
 


Pets & Sidekicks

Remove ads

Top