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<blockquote data-quote="RangerWickett" data-source="post: 6211834" data-attributes="member: 63"><p>The short answer: In adding material to Thurston's draft of the adventure, I didn't think through some things as well as I should have. That said, sometimes it's okay if the party wins easily.</p><p></p><p>The long answer: I should have presented a timeline early on in the adventure, rather than sticking it near the end. That said, I should have tweaked a few things, probably.</p><p></p><p>We assumed that since lots of things were going on each day, the party would have to choose which thread to pursue most vigorously, and they'd always end up short on one of them. On a second they'd probably have an average time, and on the third they might easily accomplish their goal.</p><p></p><p>Most parties, we assumed, would focus on the Kell thread, since that's the one the king asked them to focus on. The task force probably won't succeed in time unless the PCs contribute a few missions each day apiece, and since the city is big they'd probably only be able to pursue one other lead per day. We figured they'd let the B-Team look into the other issues, and at some point some of the B-Team would die.</p><p></p><p>And yeah, most groups will probably not look into the Ekossigan stuff right off the bat, because Asrabey's handling it. But if they do, they can have a much easier time against him (though likely at the expense of the mission against Kell, or against the dwarves).</p><p></p><p>The party <em>is</em> supposed to find the Malice Beasts meet-up and thwart it. But it's not supposed to be <em>easy</em> to know where the dwarves are striking for the bomb. It seems like a big offender is the final paragraph on page 46. Looking at it now, I think it should have said, "There is an envelope, its seal broken, that contain<strong>ed</strong> a letter to the news director of the Flint Tribune, inviting him to send a reporter to the opening ceremony of a new subrail stop, Sharon M. Baker Station (Red Line, station 4). <s>See Player’s Handout: Subrail Opening.</s> (See page 53 for a</p><p>map of the subrail system.)"</p><p></p><p>The idea was that the party should have to figure out what the letter was about, since it's just an empty envelope (a piece of mail stolen from the Flint Tribune, which gives some of the radicals an invitation to the event). The reference to the handout I'm also confused by. Maybe I suggested something during layout about 'the invitation' thinking we needed a handout for the peace summit dinner, and we instead ended up adding this mention here? I'm not sure, but it's a snafu on my part.</p><p></p><p>Nevertheless, the party should be able to figure out where the attack is taking place. And even if they do have a lot of police there, the dwarves have a first group start a gunfight at the entrance of the station, drawing the police force away from the tunnels. If the party oversees things and makes sure to cover the tunnel entrances too, or if they just lay in wait with additional police, we suggest (in the sidebar on page 50) that the dwarves have more allies show up via rail car. </p><p></p><p>I should probably, in the hardcover compilation, add some suggestions for what to do if the whole event is shut down. The dwarves would probably go for a less flashy but much easier target, like the Central district city hall.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6211834, member: 63"] The short answer: In adding material to Thurston's draft of the adventure, I didn't think through some things as well as I should have. That said, sometimes it's okay if the party wins easily. The long answer: I should have presented a timeline early on in the adventure, rather than sticking it near the end. That said, I should have tweaked a few things, probably. We assumed that since lots of things were going on each day, the party would have to choose which thread to pursue most vigorously, and they'd always end up short on one of them. On a second they'd probably have an average time, and on the third they might easily accomplish their goal. Most parties, we assumed, would focus on the Kell thread, since that's the one the king asked them to focus on. The task force probably won't succeed in time unless the PCs contribute a few missions each day apiece, and since the city is big they'd probably only be able to pursue one other lead per day. We figured they'd let the B-Team look into the other issues, and at some point some of the B-Team would die. And yeah, most groups will probably not look into the Ekossigan stuff right off the bat, because Asrabey's handling it. But if they do, they can have a much easier time against him (though likely at the expense of the mission against Kell, or against the dwarves). The party [i]is[/i] supposed to find the Malice Beasts meet-up and thwart it. But it's not supposed to be [i]easy[/i] to know where the dwarves are striking for the bomb. It seems like a big offender is the final paragraph on page 46. Looking at it now, I think it should have said, "There is an envelope, its seal broken, that contain[B]ed[/B] a letter to the news director of the Flint Tribune, inviting him to send a reporter to the opening ceremony of a new subrail stop, Sharon M. Baker Station (Red Line, station 4). [s]See Player’s Handout: Subrail Opening.[/s] (See page 53 for a map of the subrail system.)" The idea was that the party should have to figure out what the letter was about, since it's just an empty envelope (a piece of mail stolen from the Flint Tribune, which gives some of the radicals an invitation to the event). The reference to the handout I'm also confused by. Maybe I suggested something during layout about 'the invitation' thinking we needed a handout for the peace summit dinner, and we instead ended up adding this mention here? I'm not sure, but it's a snafu on my part. Nevertheless, the party should be able to figure out where the attack is taking place. And even if they do have a lot of police there, the dwarves have a first group start a gunfight at the entrance of the station, drawing the police force away from the tunnels. If the party oversees things and makes sure to cover the tunnel entrances too, or if they just lay in wait with additional police, we suggest (in the sidebar on page 50) that the dwarves have more allies show up via rail car. I should probably, in the hardcover compilation, add some suggestions for what to do if the whole event is shut down. The dwarves would probably go for a less flashy but much easier target, like the Central district city hall. [/QUOTE]
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