Cave Generator Updated

Gozzy

Explorer
I have just completed the first in what I hope will be a number of updates over the coming weeks and months to the generators on my site. In short, I have fixed a few bugs in the Random Cave Map generator and included (fanfare please!) a second tile set. This is a sort of sharply faceted, crystalline, purple design.

You can check it out here.

As ever, let me have feedback (good or bad). I know that a number of people have requested multiple cave entry points and that is on the list to do for the cave map generator. I am also working on a number of other generators.

Cheers!
 
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Glacialis

Explorer
Absolutely awesome! And to think, I was looking for something like this a week ago for a session last weekend. Didn't get to it, but we will next weekend. Thanks so much!

Query: What does Density do? Tried comparing similar caves with highest/lowest, and I can't tell the difference.

Also, you need to lock your comments somehow. Spammers. :confused:
 

Teflon Billy

Explorer
Gozzy said:
I have just completed the first in what I hope will be a number of updates over the coming weeks and months to the generators on my site. In short, I have fixed a few bugs in the Random Cave Map generator and included (fanfare please!) a second tile set. This is a sort of sharply faceted, crystalline, purple design.

You can check it out here.

As ever, let me have feedback (good or bad). I know that a number of people have requested multiple cave entry points and that is on the list to do for the cave map generator. I am also working on a number of other generators.

Cheers!

That is soe good stuff:)

Consider it bookmarked.
 



genshou

First Post
Antra said:
Query: What does Density do? Tried comparing similar caves with highest/lowest, and I can't tell the difference.
Try it with the smallest map size. Low density tends to create a single narrow passage on a small map, while high density will create one or two branches, make the paths wider, and sometimes even add in groups of stalactites/stalagmites/columns. With the larger maps, high density makes good Underdark caves (larger passages) while low density makes slightly more realistic caves (narrower passages, fewer branching points, generally a lot more claustrophobic).

That's just what I gleaned from making several maps tonight, though. The creator should be able to verify exactly what changing density does. ;)
 

Gozzy

Explorer
Antra said:
Query: What does Density do? Tried comparing similar caves with highest/lowest, and I can't tell the difference.

genshou said:
Try it with the smallest map size. Low density tends to create a single narrow passage on a small map, while high density will create one or two branches, make the paths wider, and sometimes even add in groups of stalactites/stalagmites/columns. With the larger maps, high density makes good Underdark caves (larger passages) while low density makes slightly more realistic caves (narrower passages, fewer branching points, generally a lot more claustrophobic).

That's just what I gleaned from making several maps tonight, though. The creator should be able to verify exactly what changing density does. ;)

genshou - That's spot on the effect I was trying to achieve.

So I can explain what the Density setting does you'll have to bear with me as I ramble on about how the generator works :) . When you create a map the code runs along randomly placing the larger caves onto a grid (the whole thing is grid based). What it then does is choose two rooms at random to act as the targets, then for each room it draws a tunnel to one of the target rooms. It finishes by drawing a tunnel from the entrance to one of the target rooms then joining the two target rooms together. The Density setting affects the spacing between the initial larger caves. Because of the heavy random elements in the code you won't see consistently very widely spaced or very closely spaced caves. It just offers a hint to the code.

Hope that helps!
 

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