Cave Generator Updated

Glacialis

Explorer
As I tikner with code every now and again, that does make good sense. Thanks :) Looking forward to the multiple entrances feature that you're working on.

I don't think it's possible, but can you recommend any particular cartography program to further alter/edit your program's output?
 

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Gozzy

Explorer
Antra said:
I don't think it's possible, but can you recommend any particular cartography program to further alter/edit your program's output?

I guess as the code outputs a JPEG you could load it into a Graphics package such as GIMP/Photoshop/PaintShop Pro/etc. and edit it as you see fit. Just select all of the background colour (the black) and knock it out. You could then edit freely.

Other than that the code doesn't produce a mapping product compatible file so you couldn't load it into (for example) Campaign Cartographer.

Just a thought - would a version with a transparent background be welcome? You could then freely overlay different lumps of cave in a graphics package (would save you having to do it in the graphics package). If I got some interest I could think about adding that as an option.
 


genshou

First Post
Hexes would add some complication, but all you'd have to do is write up the formulae for plotting all the points for the hex tiles and then let the applet draw the lines on the underlay.
 

Gozzy

Explorer
Antra said:
How hard is it to do hexes instead of squares?

Did you have area maps in mind? I have some code under development (don't ask me when it will be ready :\ ) that does area maps however it won't be hex based.
 

terrainmonkey

First Post
okay, so i had a few minutes of time on my hands and decided what the heck. i went all christopher west on one of the random caves and this is a work in progress. this is a great little program, gozzy. nice work. comments are welcome here.
 

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terrainmonkey

First Post
here's what i did. I took the cave layout and saved it as a picture, then imported it as a bitmap into the Corel Draw program i usually make maps on. you can find more maps at the Terrainmonkey map showcase thread to see.

When it was on the corel draw, i made 4 layers starting with a light blue, then a bit darker, then a bit darker after that. make the circles smaller and smaller. I grouped them all together and made them 50% transparent. Then, i copied the first layer, the largest one, and did a rough texture effect. that layer was put on top, made transparent and presto, water effect. Then, i drew a line around the outer edge of the pond, lightened it up to the same color as the surrounding rock, and added a drop shadow effect to the line which then gave the pond some additional depth. i'll add another picture of the completed pond in this post to show you the difference.

thanks for the comments. if you want to see more, just let me know.

i've updated the cavern map a bit. just to make it bigger. edit 7/7/06
 

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