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<blockquote data-quote="Ranger Rick" data-source="post: 2534908" data-attributes="member: 29705"><p>I came up with a ranger, but I think based on the above post, this will not fly. To avoid metagaming I have giant as a 2nd fav. If I can be a ranger, can my 2nd fav enemy be spiders?</p><p></p><p>If I need to I can re-create this guy into a dwarven Mage.</p><p></p><p>[code][COLOR=Silver]NAME: Donnybrook Narion </p><p>Male Dwarf Fighter 1/Ranger 8</p><p></p><p>Hair: Yellow</p><p>Eyes: Grey</p><p>Height: 4'4''</p><p>Weight: 174 lbs</p><p>Age: 130</p><p>Alignment: Chaotic Good</p><p>Size: Medium</p><p>Type: Humanoid</p><p>Speed: 20 ft.</p><p></p><p>Str: 14 (+2)</p><p>Dex: 18 (+4)(15 base+1 level +2 enhancement)</p><p>Con: 14 (+2) [12 base, +2 racial]</p><p>Int: 10 (+0) </p><p>Wis: 16 (+3) [15 base, + 1level]</p><p>Cha: 6 (-2) [8 base, - 2racial]</p><p></p><p>HP: 76 (Ranger 8d8 + FTR 1d10 + 18con)</p><p></p><p>AC: 21 (10base + 4Dex + 4armour + 3magic)</p><p></p><p>Saves: </p><p>Fortitude: 11 (8base + 2con + 1magic)</p><p>Reflex: 12 (6base + 5dex + 1magic)</p><p>Will: 6 (2base + 3wis +1magic)</p><p></p><p>Init: +4 (4dex)</p><p>Base attack bonus: +9/4</p><p></p><p>Attacks:</p><p>+2 Waraxe: +16/11 (10base + 3str + 3MW), 1d10 +5, damage, Threat 19-20x3</p><p>(Holy-Seeker) Composite Longbow: +16/11 (10base + 5dex + 1MW), 1d8 +2 damage, Threat 20/x3, Range 110 feet</p><p></p><p>Spells:</p><p>Spells per day: 2/1</p><p>DC: 10 + the spell level + 3(Wisdom modifier)</p><p></p><p>Skills:</p><p>Handle Animal.....……..5 (5 ranks + 0 abil mod)</p><p>Heal…………………..9 (6 ranks +3 abil mod)</p><p>Hide..….……………..15 (11 ranks + 4 abil mod)</p><p>Listen..........................14 (11 ranks + 3 abil mod)</p><p>Search.........................11 (11 ranks +0 abil mod)</p><p>Survivial……………..14 (11 ranks + 3 abil mod)</p><p>Spot..............................14 (11 ranks +3 abil mod)</p><p>Swim…………………..9 (2 ranks +3 abil mod +4)</p><p></p><p>Feats: </p><p>Level 1: Point Blank Shot</p><p>Level 3: Dodge</p><p>Level 6: Blind-Fight</p><p>Level 9: Improved Critical (Waraxe)</p><p>Ftr 1: Precise Shot</p><p>RGR Feats: Endurance. Manyshot, Rapid Shot, Track </p><p></p><p>Languages: </p><p>Common</p><p>Dwarven</p><p></p><p>Equipment:</p><p>Ring of Protection +3</p><p>Ring of Sustenance</p><p>Handy haversack</p><p>Efficient Quiver</p><p>60 arrows</p><p>Wand of Light </p><p>Cloak of Resistance +1</p><p>Brooch of Shielding </p><p></p><p>Mithral Shirt</p><p>Longbow, composite (+2 Str bonus) (Holy-Seeker)</p><p>Waraxe, dwarven +2</p><p>Gloves of Dexterity +2</p><p></p><p>In Heward's Handy Haversack</p><p>silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom, Holy water (flask)</p><p>Money</p><p>510 gp, </p><p></p><p>Race:</p><p>+2 Constitution, –2 Charisma. </p><p>Medium: </p><p>Dwarf base land speed is 20 feet. </p><p>Darkvision: Dwarves can see in the dark up to 60 feet. </p><p>Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework…, </p><p>Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p>Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground</p><p>+2 racial bonus on saving throws against poison.</p><p>+2 racial bonus on saving throws against spells and spell-like effects.</p><p>+1 racial bonus on attack rolls against orcs and goblinoids.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type.</p><p>+2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>+2 racial bonus on Craft checks that are related to stone or metal.</p><p>Automatic Languages: Common and Dwarven.</p><p></p><p>Class:</p><p>Ranger:</p><p>1st favored enemy - Drow, </p><p>2nd favored enemy - Vermin, </p><p>Wild empathy, </p><p>Archery Combat Style, </p><p>Animal companion – Badger, Name "pig" 2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1) AC 18, HP 26 (3d8+6) Str 9, Dex 18 Link, Share spells, Evasion</p><p>Woodland Stride, </p><p>Swift Tracker </p><p></p><p>Fighter:</p><p>Bonus Feats</p><p></p><p>Proficiencies:</p><p>Simple Weapons</p><p>Martial Weapons</p><p>Light Armor</p><p>Medium Armor</p><p>Heavy Armor</p><p>Shields</p><p></p><p>Appearance</p><p>Donedal Narion is an ordinary looking male dwarf, past the age of majority. He is over 4ft tall with a stocky build. He has short hair that is yellow and left to hang in a page boy haircut. He has on standard brown cloak and a chain shirt. He carries no shield, but has a well used Dwarven waraxe and a longbow slung over his shoulder. From forehead to chin line on the right side is a notable narrow, straight scar. The scar is noticeable because there is no beard to cover it.</p><p></p><p>Personality</p><p>Donnybrook Narion is a quiet reserved dwarf. He is always willing to lend a hand. His hatred for Drow has festered and he has developed a strong hatred toward them.</p><p></p><p>He has a badger, but generally it stays close and rides in Donnybrook's back pack.</p><p></p><p>Background</p><p>Donnybrook Narion, was kidnapped by drow when he was a baby. A group of elves came upon this Drow party and rescued the boy. The elves raised him and taught him the ways of the woods and about Ehlonna. Not knowing anything else he took to the Elven ways. As he grew up it and the adopted son began to question his heritage, it was decided that he should look for his dwarven roots. He eventually found them and spent time with the dwarfs. However, he long for the trees of his childhood and went back to live in the outdoors. [/COLOR][/code]</p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2534908, member: 29705"] I came up with a ranger, but I think based on the above post, this will not fly. To avoid metagaming I have giant as a 2nd fav. If I can be a ranger, can my 2nd fav enemy be spiders? If I need to I can re-create this guy into a dwarven Mage. [code][COLOR=Silver]NAME: Donnybrook Narion Male Dwarf Fighter 1/Ranger 8 Hair: Yellow Eyes: Grey Height: 4'4'' Weight: 174 lbs Age: 130 Alignment: Chaotic Good Size: Medium Type: Humanoid Speed: 20 ft. Str: 14 (+2) Dex: 18 (+4)(15 base+1 level +2 enhancement) Con: 14 (+2) [12 base, +2 racial] Int: 10 (+0) Wis: 16 (+3) [15 base, + 1level] Cha: 6 (-2) [8 base, - 2racial] HP: 76 (Ranger 8d8 + FTR 1d10 + 18con) AC: 21 (10base + 4Dex + 4armour + 3magic) Saves: Fortitude: 11 (8base + 2con + 1magic) Reflex: 12 (6base + 5dex + 1magic) Will: 6 (2base + 3wis +1magic) Init: +4 (4dex) Base attack bonus: +9/4 Attacks: +2 Waraxe: +16/11 (10base + 3str + 3MW), 1d10 +5, damage, Threat 19-20x3 (Holy-Seeker) Composite Longbow: +16/11 (10base + 5dex + 1MW), 1d8 +2 damage, Threat 20/x3, Range 110 feet Spells: Spells per day: 2/1 DC: 10 + the spell level + 3(Wisdom modifier) Skills: Handle Animal.....……..5 (5 ranks + 0 abil mod) Heal…………………..9 (6 ranks +3 abil mod) Hide..….……………..15 (11 ranks + 4 abil mod) Listen..........................14 (11 ranks + 3 abil mod) Search.........................11 (11 ranks +0 abil mod) Survivial……………..14 (11 ranks + 3 abil mod) Spot..............................14 (11 ranks +3 abil mod) Swim…………………..9 (2 ranks +3 abil mod +4) Feats: Level 1: Point Blank Shot Level 3: Dodge Level 6: Blind-Fight Level 9: Improved Critical (Waraxe) Ftr 1: Precise Shot RGR Feats: Endurance. Manyshot, Rapid Shot, Track Languages: Common Dwarven Equipment: Ring of Protection +3 Ring of Sustenance Handy haversack Efficient Quiver 60 arrows Wand of Light Cloak of Resistance +1 Brooch of Shielding Mithral Shirt Longbow, composite (+2 Str bonus) (Holy-Seeker) Waraxe, dwarven +2 Gloves of Dexterity +2 In Heward's Handy Haversack silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom, Holy water (flask) Money 510 gp, Race: +2 Constitution, –2 Charisma. Medium: Dwarf base land speed is 20 feet. Darkvision: Dwarves can see in the dark up to 60 feet. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework…, Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common and Dwarven. Class: Ranger: 1st favored enemy - Drow, 2nd favored enemy - Vermin, Wild empathy, Archery Combat Style, Animal companion – Badger, Name "pig" 2 claws +4 melee (1d2–1) and bite –1 melee (1d3–1) AC 18, HP 26 (3d8+6) Str 9, Dex 18 Link, Share spells, Evasion Woodland Stride, Swift Tracker Fighter: Bonus Feats Proficiencies: Simple Weapons Martial Weapons Light Armor Medium Armor Heavy Armor Shields Appearance Donedal Narion is an ordinary looking male dwarf, past the age of majority. He is over 4ft tall with a stocky build. He has short hair that is yellow and left to hang in a page boy haircut. He has on standard brown cloak and a chain shirt. He carries no shield, but has a well used Dwarven waraxe and a longbow slung over his shoulder. From forehead to chin line on the right side is a notable narrow, straight scar. The scar is noticeable because there is no beard to cover it. Personality Donnybrook Narion is a quiet reserved dwarf. He is always willing to lend a hand. His hatred for Drow has festered and he has developed a strong hatred toward them. He has a badger, but generally it stays close and rides in Donnybrook's back pack. Background Donnybrook Narion, was kidnapped by drow when he was a baby. A group of elves came upon this Drow party and rescued the boy. The elves raised him and taught him the ways of the woods and about Ehlonna. Not knowing anything else he took to the Elven ways. As he grew up it and the adopted son began to question his heritage, it was decided that he should look for his dwarven roots. He eventually found them and spent time with the dwarfs. However, he long for the trees of his childhood and went back to live in the outdoors. [/COLOR][/code] [/QUOTE]
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