Walking down Main Street from the Garrison, the group picks up Market and follows Market to the lower level of Sandpoint, closer to the bayside docks. The closer to the bay the group gets, the stronger the smell of salt air grows and the pitched sounds of seagulls get sharper. A large wooden building bearing a placard denoting it as "The Sandpoint Mercantile League" sits, as Corporal Blackard promised, on the right side of the byway at the corner of Market and Salmon.
Judging by the milleu of folk who congregate on both the outer wrap-around porch and inside the mercantile, the exchange is a gathering spot for arranging for both overland and sea passage as well as a stopping point for messengers. Inside the mercantile, separate counters run by an assortment of clerks offer inquiries into land ownership, building construction, and the founding of new business in Sandpoint proper or in the outer Hinterlands.
[sblock=Tac] Tac is well-versed with the workings of and services offered by the Sandpoint Mercantile League. The League is owned and managed by Sandpoint's four noble families, the Valdemars, Deverins, Kaijitsus, and Scarnettis. The families contract with Sir Jasper Korvaski, a knight of Abadar and himself of the large city of Magnimar, to run the day-to-day operations at the League. Sir Korvaski's romance with Cyrdak Drokkus (director/proprietor of the Sandpoint Theater) is one of Sandpoint's worst-kept secrets. The relationship between Korvaski and Drokkus has angered the Scarnetti family--easily the most conservative family in Sandpoint. The Scarnettis want Korvaski out, and if the local wagger is true, it won't be long until Sir Jasper's services are terminated.
At any rate, Sir Korvaski is almost always found at the Mercantile League and, though formal and somewhat officious, is accessible through the clerk who runs the Land and Title counter within the League. [/sblock]