D&D 5E CB's Stonefast IC -- COMPLETE

Spec was quite overtaken by the triggered storm trap, but he wipes his nose and clears his throat and sits in quiet prayer to calm his thoughts.

OOC: Spend two hit dice; recover [roll0] hit points.


EDIT: If it's possible to examine the tube while resting, Spec will do so.
 
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OOC: Ugh.

He also casts Cure Wounds on himself, as he realizes that he actually has some quite bad bruises from the hailstones that hit him.

"Thanks be to Fharlanghn".

OOC: Cure Wounds [roll0] hp recovered.
 


After he healed himself a little, Spec pulled out the brass tube and took a look at it. The tube was in decent shape, not dented as badly as the lead scroll tube Fulgrim'd discovered in the priest's chest. It was perhaps 2" in diameter and had a screw top lid fastened on one end. The body of the tube bore no markings. Spec thought the tube itself was probably worth 2 gold pieces.
 

As Spec inspects the tube, he shifts it back and forth: does the weight shift like there's a liquid inside? A powder? Can he hear a piece of parchment tapping? An object rattling? If it's anything but a liquid, he'll open it. If it's a liquid, he'll save it for some other time; he doesn't know much about potions, he figures. He remembers the dwarven fountain.
 

Spec shifted the tube back and forth, holding it up a time or two to his ear to listen. It seemed as if the tube was empty. Nothing inside rattled or jiggled, and the tube's weight and balance didn't indicate it contained liquid. He heard, perhaps, a susurrus like a whir of air inside the tube, but nothing else.
 

Carefully, and remaining observant of any reason to doubt, Father Spec unscrews the lid. "What's that word for a whispering sound when there's no words?," he asks of no one in particular.
 

The lid screwed off, brass fitting gritting against brass fitting. Spec heard a murmur and a sigh once the lid was loosened, air under pressure escaping the tube. Fronds of white smoke unfurled 'round the open mouth of the brass tube, and Spec, smelling something remarkably like a long-abandoned goose egg he'd stepped on and crushed as a boy, moved to quickly torque down the lid. His effort was partially successful. Although the worst of the gas remained trapped in the tube, poisoned air escaped and spread inside the closed-off room.

The sensitive tissue of everyone's nose, mouth, eyes, esophagus, and lungs began to burn.

OOC: Everyone needs to please make a Constitution saving throw DC 17 against poison. Success means no damage. Failure means [roll0] poison damage. Spec's being observant and re-capping the lid so quickly released only half the gas in the tube. The remaining quantity of poison gas in the tube will deal 2d10 poison damage with a Constitution saving throw DC 17, should the party wish to retain the tube.
 

OOC: All of this is irrelevant due to time-manipulating inspiration.


Fulgrim watched in interest as the priest opened the tube.
 
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OOC: CB: any chance I can use my inspiration (received at IC1054) to bottle this up before anything gets out and hurts anyone?


As Spec turns the lid, he notices small yellow crystals that have formed on the grooves of the tube.
"I've seen that before!" he suddenly remembers, inspired. He quickly turns the lid the other way.
"Rightey tightey...rightey tightey..." he mutters to himself.
 

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