D&D 5E CB's Stonefast IC -- COMPLETE


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Fulgrim tried to comprehend the point of the rope, seeing as the halfling's 80 odd pounds were unlikely to act as a sufficient anchor point, before attempting the leap himself.

OOC: Strength (Athletics) = [roll0]

Once everyone clears the pit, we should probably take a look at it and try to figure out how to reset it and disarm it. Having to make a jump every time we cross this thing is a bad idea.
 

OOC: I think Roscoe was hoping that someone could use the rope to haul him out of the pit if he fell. If not, I chalk it up to quirkiness and move on with a smile in place. Fun!


Fulgrim didn't even have to back up to make his jump. Had his legs been a hair longer, he could have stepped across, so sure was his leap.
 

OOC: To re-set the trap, a character proficient in Intelligence (Investigation) or Thieves' Tools may make a DC 15 check. If you want instead to permanently disable the trap with the door in the closed position, the DC is 20. A character with proficiency in either Investigation or Thieves' Tools can help with either check, which will grant advantage.
 


OOC: Moving things along in a cooperative manner . . .

Guran asks those who have crossed the pit to move a bit farther on down the hallway so there is room for him to land on the south side of the pit. After they do that, he jumps across the pit as well; he also continues past the landing point so Colden will have room to land there.
OOC: Guran cannot miss the DC 5 by rolling.
 

Guran jumped the pit, landing on the southern edge. As he jumped, he thought he saw movement inside the hole at the western edge of the bottom, but when he looked after jumping, nothing could be seen. Colden's eyes were sharper. "There's something with fur down there in that hole." The warrior was last to jump, but did so ably without interference.

Once all were across, Fulgrim tinkered with the locking mechanism, jamming it in place and fixing shut the door to the pit trap. He tested it by putting his weight on his weapon. Satisfied the door would hold if the group needed to re-cross the pit, he gave the all clear.

The newest hallway stretched 40' to the west. Twenty feet from the furthermost east corner of the hallway, a corridor branched off heading south. All was dark. Roscoe shuffled forward to make room for the others to bypass the pit. He peered down the corridor, aided by the light on his shortsword, and noted the corridor was 15' long. There was a door at the end of the corridor, on the west wall. The door was wooden but lay in shambles. The room beyond it was dark.

The westernmost end of the hallway doglegged sharply south, bending out of sight. All was quiet.

OOC: All hallway and corridor lengths include both ends/intersections.
 
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Roscoe advance forward, when he reach the corner he wave his sword first so any lurking kobold with a ranged weapon will be fooled to fire it. When nothing happens he peeks around the corner, if everything is ok, he will stand ground for the others to examine the door.
 

OOC: Based on the order you crossed the pit, this is the march order I have: Roscoe, Spec, Fulgrim, Guran, Colden. Roscoe declared, I think, that he will stand in the hallway one square to the west of t-intersection where the 15' corridor branches south. He is standing guard in case any of you want to examine the broken down door. Three characters can fit into the 15' corridor. Additionally, one character could stand one square to the east of the t-intersection (or in any of the other squares available in the hallway). Again, I am using "hallway" to reference east-west passageways, and "corridor" to reference north-south passageways. Let me know who is where.


The door to this room lies in ruin, its pieces scattered about the floor in the hallway. Peering in, you see that the majority of the southwestern corner is covered by spider webs. There is a pile of rubble and refuse all along the northern wall. The room looks to be 15' square. The broken down door is set in the middle of the eastern wall.
 


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