Nobody, it'll just be an independent Shadow, just like the two original ones. Create Spawn is an important ability and shouldn't be ignored (and it's 1d4 rounds - not 4 rounds, so the new Shadow may show up while they're still fighting the first two!)I ignored the fact that the rogue would have risen as a shadow in 4 rounds (i rolled it) cause if the shadow that made the spawn ran away who would control it?
Idea: Those two shadows are going to be back after 10-20 rounds, plus that killed Rogue will turn into a shadow as well... why not give the party a Ghost Touch item as treasure in room 2? Maybe underneath a pile of bones in front of that trapped and scorched door? They're going to have to deal with incorporeal opponents again, and it would be a good idea to make sure the Ftr doesn't feel completely useless...
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