• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CD3: -=- THULLGRIM -=- please read last page


log in or register to remove this ad

I'm considering that perhaps four regular phantom fungus might be more lethal, mostly because they are not undead and will make the encounter all the more surprising... but at the same time I REALLY like the idea of a ghostly phantom fungus...

Anyone else have an opinion?
 

Guys, you can ALWAYS go back to your room description and re-work it (by editing your post, NOT by adding a new post). Unlike previous CDx, we will wait untill ALL the rooms are posted before compiling them. This way, you guys will have the possibility to fix stuff and make the things more coherent if you want.

Creamsteak, you will have to turn the monster stats of room 9 into stat blocks. Do you still want room 8 reserved ?

Thullgrim, please turn all the fonts of your room description into Verdana 2.

Thanks for showing up in such great numbers so quick !
 
Last edited:

Any takers for 10 and 11 yet? I'll do them.... But don't expect coffins full of skelitons, oh no. I'm thinking of a fiendishly difficult puzzle involving coffins that is required to get the secret door open...
 

MerakSpielman said:
Any takers for 10 and 11 yet? I'll do them.... But don't expect coffins full of skelitons, oh no. I'm thinking of a fiendishly difficult puzzle involving coffins that is required to get the secret door open...

cool
 



Ok, gotta remove my request for room 14. :( Just got notice that I may not have a job by the end of the week so I need to get my resume updated.

Maybe I can get in on # 4.
 
Last edited:


MerakSpielman said:
Any takers for 10 and 11 yet? I'll do them.... But don't expect coffins full of skelitons, oh no. I'm thinking of a fiendishly difficult puzzle involving coffins that is required to get the secret door open...

I was thinking that secret door needed to move. It's too obvious where it is. "the hall turns a corner for a few feet and stops." The players are going to be real suspicious of that.

What you could do there is have all the coffins open and have mummies pour out, but to not have the lids open until the PCs get to the very end of the hall, and then they're trapped!

Having the lids open as the PCs pass is too easy, since the PCs would just pick them off as they went by.
 

Into the Woods

Remove ads

Top