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CD3: -=- THULLGRIM -=- please read last page

thullgrim: she's all yours.

DiFier, do not worry about the length of your description. I created such a kick-arse room with the intent that someone would take full advantage of it, and you did. Congrats on the ingenuity of your room ! :)

A few things: please put your full name beside your room description ( I know that I already have it, but it's easier to edit in post-prod if all the info is where it's supposed to be), and please correct your submission. Do NOT take this as an insult, ;) I just spotted the mistakes for you to help you out in fixing your contribution: :)

[…]has a door opeing (opening) into […]empty wall sconces to hold torches (.)the (The) sconces are […]searching the columns specificly (specifically) (DC 10) they […]they probablly (probably) will […]The zombie's ring corrisponds (corresponds) to the motif of the colums (columns) that […]struck by flying debries (debris). The west […]of the dais is smoth (smooth) black stone. The […]slide under the easrten (eastern) one but It is closed […]The only thing carved into is is (repetition) the name Merodak […]must place the corisponding (corresponding) ring onto the finger […]the locking mechinism (mechanism) opening the stone […] light source is intrupted (interrupted) , wheather (whether) blocked or when the […]has a silver circuilet (circlet) around his forehead […]is about 2 inchs (inches) in diameter […]the mace that the statue is holding and currentlly (currently) pointing directly at the PCs […]Chill Touch (3rd level, 1/day used thorugh (through) the mace […]a pair of barcers (bracers) of armor +1 […]Attack Slamb (slam) +4 mele (melee) 1d6+1; lamb +4 mele (melee) […]

I might have missed a few things, so even after you applied those edits, I invite you to check it in a spell-checker.

I would like to take this opportunity to remember all contributors that it is mandatory to spell check your submission before posting it (as stated in the instructions of the first post. You DID read the instructions carefully, now, did you ? :mad: ;) ). By not doing so, it will take longer before the dungeon is ready for download. Do it for yourself. Do it for all ENworlders.

Do it for your country. :cool:
 
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Trainz said:
Mark told me to turn them into stat block before passing them to you. So I did them ALL, personally, in CD2 (which Shallown is currently working on). And it took a while.

Should I turn them back to the original monster manual format then ?

Mark ?
Since I'm definitely not the only one that proofs stat-blocks, I'd say leave them in encounter form. It also helps me spot skill/ability/sq/sa/sv stuff better when I convert them one way, and then back. I get to stretch out the character and then look at how it came together, then crunch it all again.

I guess this is me saying I'll volunteer to do it again if you want, but if things are clean enough before-hand (as I hope they turn out with all this work), I don't know if you'll need me.
 

Trainz said:
A few things: please put your full name beside your room description ( I know that I already have it, but it's easier to edit in post-prod if all the info is where it's supposed to be), and please correct your submission. Do NOT take this as an insult, ;) I just spotted the mistakes for you to help you out in fixing your contribution: :)

I might have missed a few things, so even after you applied those edits, I invite you to check it in a spell-checker.

I would like to take this opportunity to remember all contributors that it is mandatory to spell check your submission before posting it (as stated in the instructions of the first post. You DID read the instructions carefully, now, did you ? :mad: ;) ). By not doing so, it will take longer before the dungeon is ready for download. Do it for yourself. Do it for all ENworlders.

Do it for your country. :cool:

Doh I knew I forgot to do something before I posted but I was a little excited to get my room posted. (I had done quite a few spell checks earlier in the day. It is fixed now.) You didn't have to go to the trouble of finding and posting all those errors. I recently got open office, which has spell check. (I didn't have it when I submitted for CD1, I bet that summision was fun to edit :o sorry ) But Since I've gone so long with out a spell checker, I sometime forget I have it. I'll have to write a note and tape it to my monitor or something. :D

I guess what i'd like is for people to look over my submission and make shure it makes sence. That's what I've been trying to do with other submissions. so far so good but I'm tired and I'll check again later. just because it makes sence to me doesn't mean that I was able to articulate my odeas in a way that everyojne will understand.
 
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Thanks for fixing it, and thanks for not being offended by me pointing it out !

:)

Hum... you still missed a few things I pointed out.

Do you mind looking at the list I made for you and cross-check it with your contribution ? :o
 
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Trainz said:
Thanks for fixing it, and thanks for not being offended by me pointing it out !

:)

Hum... you still missed a few things I pointed out.

Do you mind looking at the list I made for you and cross-check it with your contribution ? :o

Not a problem. I know that I'm terrible at spelling and my grammar isn't that great either.

I fixed it again. I kinda wish open office had a grammar check. that would help too. it's spell check doesn't have some words. like bracers so if figured it didn't have words like melee and slam (or as I spelt them mele and slamb) :D

thanks.
 

I'm not going to be able to get to room 11 today. If somebody else want to take a stab at it, go ahead. I'm going to edit room 10 to have an alarm spell in it (as well as to finish writing the description) to warn the inhabitants later in the dungeon, so I intended room 11 to be a battle with Damnation's lackies, who have been prepping/buffing themselves while the PCs solved the puzzle. Of course, if somebody else writes Room 11, they're under no obligation to follow this vision.

Sorry!
 


Trainz said:
Here's a few things that need fixed:

Leopold: Please put your full name beside your room title (go edit your contribution)
.

All right !


Fixed and edited some info in it. The statblock should be right. I used PCGen for it so it may be kind of klunky.
 

MerakSpielman said:
I'm not going to be able to get to room 11 today. If somebody else want to take a stab at it, go ahead. I'm going to edit room 10 to have an alarm spell in it (as well as to finish writing the description) to warn the inhabitants later in the dungeon, so I intended room 11 to be a battle with Damnation's lackies, who have been prepping/buffing themselves while the PCs solved the puzzle. Of course, if somebody else writes Room 11, they're under no obligation to follow this vision.

Sorry!
I asked you if you wanted an extension. Please respond.

Do you want an extension ?
 


Into the Woods

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