• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CD3: -=- THULLGRIM -=- please read last page

Nice work on the error checking, Kluge.

Someone'll have to find out what page of the 3.5 DMG smoke and suffocation is detailed on... I use the SRD.

My vote is for the next dungeon to be level 1-2... but I get the feeling that the People's Deomcrasy of Trainz runs on One Man, One Vote... :D
 

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Hey guys I will get room 13 completed tomorrow. Had some stuff goin on.

Amasing how fast this thing moves when you turn away for 2 days!

Aaron.
 


Ditto!

BTW, I'm still hoping for some feedback on #5 - The Caretaker's Chapel. Would the Dust be too much? Is it ok to assume the Caretaker himself would be immune because of his poison immunity? Do you like the immortality bit, or should we leave it out because it's too non-standard?
 

Conaill said:
Ditto!

BTW, I'm still hoping for some feedback on #5 - The Caretaker's Chapel. Would the Dust be too much? Is it ok to assume the Caretaker himself would be immune because of his poison immunity? Do you like the immortality bit, or should we leave it out because it's too non-standard?
I'd drop the dust. Its a little too nasty.
Keep the immortality bit, doesn't affect balance or play, and its neat! :)

Edit: spelling
 
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Dirigible said:
Sounds like inspiration, to me. the next CoopDungeon can be a prison complex for a tyrannical paladin of domination... or the ruins of the same.
Could be... could be.

A level 2 rescue adventure in a prison complex. Yup.

With humanoids. Bugbears, gnolls, hobgoblins and such.

Mmm ?
 

Ovinomancer said:
I'd drop the dust. Its a little too nasty.
Ok, done. Yeah, 12 rounds of stunning in a 20' spread even if you make your save does seem a little nasty for a paltry 2400gp, doesn't it? :cool:
 
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Into the Woods

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