Conaill said:Having the Wraith join the Spectre in #14 if the party leaves his room makes tactical sense from the POV of the Wraith, but could easily lead to a TPK! #14 is already a hard challenge, with the CR 7 Spectre, two CR3 Ghasts, and a trap which is likely to split up the party. Add in another CR 5 Wraith and bye-bye party!
Let's just assume the Wraith is under orders from Damnation to keep intruders out. So if the party leaves his room, he will continue attacking them in the corridor. Likewise, if the Wraith is turned, he will only go to #14 if the party has already entered. Otherwise, he will attack them inside the corridors first.
Ah. That part wasn't clear to me. I thought the scenes on the sarcophagus all represented Merodak.DiFier said:Well the idea is that these 4 are merodak's leuitenants. they are the 4 guys carved onto the sides of the dais suporting the sarcophagus.
Creamsteak said:Made my corrections. Just got CD 2 by the way, and will get to work on that when I'm done with this weeks work.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.