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CD3: -=- THULLGRIM -=- please read last page


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Trainz said:
Sure. NP.

Sweet. OK so... Those of you that have rooms, please post your room number, and things you would like to see in the room. IF I HAVE a symbol for it now, I will add it. Unfortunatly I don't have time right now to make a bunch of symbols. But I will do the best I can. I'll update as we go, and next Monday night I will post the final maps.

Thanks!

Drew
 

Conaill said:
- The statue in #3 is facing the wrong way around. I believe it's supposed to be pointing a the sarcophagus with a mace in one hand, and the symbols of the god of death and destruction in the other.

yup the statue should be facing the sarcophagus. also the four corner columns in the outer row are bigger than the others. it's not a big deal but if people think they should stay bigger I'm gonna make them special in my room description. I kinda liked the floor color from the cooperative dungeon version better. looks more like granite or marble rather than limestone or sand stone. could you also make the sarcophagus bigger and all gray. I'm attaching an image to give you an idea about the statue.

I think that the statues in room 2 are also facing the wrong way. they should either be facing the door to room 3 or to the middle.
 

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Ok. Tell me where the statues in room 2 should be faceing. Is it my choice, middle or room 3?

"I kinda liked the floor color from the cooperative dungeon version better."

Coop 2? I'm confused about that statement... The floors can be changed to pretty much any bmp file you guys want. Only limitation is that there all areas that are similiar, have to remain similiar. So room 1, 2, 3, 4, etc must match, and the grave room, and platforms have to match. Let me know what you all want for the flooring.

"you also make the sarcophagus bigger and all gray."

Yup, no problem there. Do you like the armor? Or do you want a more Egypt type one?

I can change the size of the 4 corner
colums. No problem. I think I remember something about them being different than the rest...

Let me know and I will make the changes tonight.

Drew

Oh PS. I think I forgot to mention. THe link above for Coop3 demo is up to date. Minus the curtian in C's room.
 
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Silvanos said:
Ok. Tell me where the statues in room 2 should be faceing. Is it my choice, middle or room 3?

That is up to die_kluge, and I could be wrong but I got the impression that the statues were not faceing toward the door to room 1.

Silvanos said:
"I kinda liked the floor color from the cooperative dungeon version better."

Coop 2? I'm confused about that statement... The floors can be changed to pretty much any bmp file you guys want. Only limitation is that there all areas that are similiar, have to remain similiar. So room 1, 2, 3, 4, etc must match, and the grave room, and platforms have to match. Let me know what you all want for the flooring.

Oops I meant interactive not cooperative. the map on page one of the thread. I'll stick with the floor color that everyone deciedes for the other rooms. I just got the feeling that this was a dengeon carved from gray stone rather than tan stone.

Silvanos said:
"you also make the sarcophagus bigger and all gray."

Yup, no problem there. Do you like the armor? Or do you want a more Egypt type one?

I love the armor it looks very cleric like.

Silvanos said:
I can change the size of the 4 corner
colums. No problem. I think I remember something about them being different than the rest...

yup they are different but it is just that the 4 in each corner have a patteren carved into the surface. I kinda like the fluted columns even though that isn't what I envisioned originally. I may change the columns decription to include that. If I do that the 4 colums in each corner will also have special bases and capitals, but that will not have to be represented on the map.
 

DiFier said:
the 4 in each corner have a patteren carved into the surface. I kinda like the fluted columns even though that isn't what I envisioned originally. I may change the columns decription to include that. If I do that the 4 colums in each corner will also have special bases and capitals, but that will not have to be represented on the map.
Hm... any chance of including some sort of simple capital on top of all the pillars in the room description? Just to give my flying, fiendish Caretaker something to hold onto, so he can do sniping runs while flying from behind one pillar to another...
:]
 
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If possible could you change the barrel conents to something green or brown. And add some cob webs to it. Thanks.

P.S After this I post this should have updated my entry.
 

Ferret: haven't double-checked everything, but it looks good so far. Nice mix of species.

You should probably remove the poison damage for the zombie ettercap. There's also some simplifications that could be made, such as leaving out the Full Attack entry for the zombie ettercap and removing the references to "both types" of monstrous spiders.
 

Hey Trainz!

I just got an email from Rebecca Potter and she is definately interested in the project. She has some questions (sort of legal business art rights stuff) and would like to talk to you. Send me an email and I will pass it on to her...

Aaron.
 

jester47 said:
I just got an email from Rebecca Potter and she is definately interested in the project. She has some questions (sort of legal business art rights stuff) and would like to talk to you. Send me an email and I will pass it on to her...

Aaron.
I don't think I have received her email yet, or it as slipped through spam (my signal to noise mail ratio is about fourty to one).

Could you rign her again for me please ?
 

Into the Woods

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