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CDD#4 Old School ENCOUNTERS Reference v3 *FINAL*

Kellri

First Post
The Old School Encounters Reference is the fourth in the Classic Dungeon Designer's series for 1st edition AD&D and compatible with OSRIC. The Encounters Reference is a comprehensive book of tables and pre-generated assortments for use by the GM in designing and running an old school fantasy game. This 3rd and final edition has been thoroughly revised and expanded with even more content, better layout and indexes in both print and pdf versions. It is my hope this will set a new standard in free high-quality gaming supplementals. Here's the table of contents, which should give you an idea of the breadth of material included:

CDD#4 Old School Encounters Reference
Version 3 Revised

Prologue

Chapter I: Men
-NPC Assortments by Class (Clerics, Druids, Fighters, Paladins, Rangers, Magic-Users, Illusionists,Thieves, Assassins, Multi-Classed NPCs, Bards, Monks, Sages, 1st and O-level NPCs)
-NPC Details
-NPC Experience & Progression
-NPC Boons & Hinderances
-NPC Motivations
-Dealing with NPCs
-Hirelings
-Standard Human Types (Bandits & Brigands, Berserkers, Border Patrols, Buccaneers & Pirates, Cavemen,Caravans, Dervishes & Nomads, Tribesmen, Guards & Watchmen,Pilgrims)
-NPC Adventuring Parties
-Spellbook Assortments (1st-18th+ Levels)

Chapter II: Demi-humans & Humanoids
-Humanoid Ability Scores
-Tribal Spellcasters
-Humanoid Groups (Bugbears, Centaurs, Gnolls, Goblins, Hobgoblins, Kobolds, Lizardmen, Locathah, Ogres, Orcs, Sahuagin, Troglodytes, Trolls, Xvarts)
-Demi-human Groups (Dwarves, Elves, Gnomes, Halflings, Mermen, Tritons)

Chapter III: The Underworld
-Dungeon & Cavern Mapping Symbols
-Wandering Monster Encounters (Dungeon Levels I~IX)
-Dungeons
-Doors & Locks
-Gaols & Prisons
-Ruins
-Graves & Tombs
-Caverns
-Mines
-Tricks & Traps
-Animated Statues
-Quests & Geases

Chapter IV: The Wilderness
-Terrain by Hex
-Weather
-Random Encounters
-Random Encounters by Terrain Type (Arctic, Sub-Arctic, Temperate, Tropical)
-Dealing with Dragons
-Encounters at Sea (Freshwater, Saltwater)
-Extra-Planar Encounters
-On the Road
-Living Off the Land
-Castles
-Druidic Places

Chapter V: Settlements & Civilizations
-Settlements
-Inns & Taverns
-Markets & Bazaars
-Schools & Training Halls
-Shops & Structures
-Shrines & Temples
-Underworld Guilds

Chapter VI: Treasures
-Treasure Assortments by Level (Dungeon Levels I~IX)
-Treasure Assortments by Type(Types A~Y)
-Maps
-Miscellaneous Treasures
-Literature
-Quick & Weird Magic Items

Chapter VII: The Campaign
-Adventure Design
-Friends & Foes
-Exotic Times & Places
-Deities & Demigods
-Arcane Magic

Chapter VIII: Forms & Appendices
-Appendix A Dice Conventions & Ranges
-Appendix B Bibliography & Sources
-Record Forms

Index

Here's the link:

CDD#4 - ENCOUNTERS Reference.pdf (2.1 Mb )

Enjoy!
 

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I started skimming that, then I went "cool -- a random table for quest/geas ideas." And soon I'd made myself a little index of cool random ideas for areas I'd never even thought about what they might have --

gnomish mercantile goods p.64
halfling food p.65
dungeon types p.72
dungeon entrances p.72
tricks&traps/features p.78, effects p.79
p.81 quests and geases
p.84 weird weather
p.103 druidic places
P.106 gossip
p.106 taverns (dancing girls)
110-111 shrines and temples
137 adventure design

Good stuff.
 

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