Celtic Monsters

All the good things others have said, plus:

You can make an Ogre into a Firbolg with flavor-text changes, if you want them to be big and stupid.

At least some of the stuff about the aranea would work -- change them from spiders into "one animal of their choice", and they could work as sidhe.

Also, the Banshee gets its name from (iirc) the phrase "Ban-sidhe", which either means "Sidhe (fairy creature) of the city of Bonn" or "Female Sidhe Creature" -- can't remember which.
 

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Another idea is to use ogres as a form of fomorians, and try to add a template to them. The Fomorians were often accompanied by fog, hail and snow and were associated with the ocean depths.
 

MaxKaladin said:
I'll check out these sources.

The Sidhe will probably be elves with a lot of magic with a lot of the feel being in appearances. I may apply the half-fey template, but the one I saw said something about wings if I recall correctly. I don't really want winged elves.

Oh, definitely nix the wings. But the rest of the template works pretty well. Gives them access to a lot of appropriate spell-like abilities by HD (esp. enchantments).

Eric
 

MaxKaladin said:
I'm trying to build my "Monster Palette" for a vaguely celtic game. I'm pretty open at this point. "Fey" comes to mind, but most of the fey critters that come immediately to mind are Greek-inspired, like dryads. I know there was the firbolg thing going on, but am not aware of any other intelligent monsters unless you count the elves (Seelie/Unseelie courts). I'm not terribly well versed on what other types of "monsters" might fit a celtic palette.

What sort of monsters would you use for a "celtic" palette?

Thanks!

Here's some conversions from TSR's Celtic Handbook. Enjoy.
 

takyris said:
Also, the Banshee gets its name from (iirc) the phrase "Ban-sidhe", which either means "Sidhe (fairy creature) of the city of Bonn" or "Female Sidhe Creature" -- can't remember which.
Bean is "woman," so bean sidhe or in the more common spelling sith literally just means "fairy woman."
 

The Athach from the MM is Celtic in origin, it's a Scottish creature. There's also interesting things like the Brollachan or 'Boneless', sentient mist. The Alp-Luachra is a neat one, a kind of vampire that eats all the food its host ingests. Kinda like a tapeworm, actually.
 

Hags are good especially the Annis, ghost and spirits too. Giants are good Fir-Bolgs, cyclops, Stone giants. Some sea creatures although I am not sure what, also those females that live in the lakes that lure people in to drown are good. Hope this helps.

The Seraph of Earth and Stone
 

The Hybsil in the Monsters of Faerun compendium would make a good Celtic flavor beastie. Maybe more benevolent, but would make good NPC's and add flavor.

Also any lycanthropes, werewolves, wereboars, werebears and such.
 

Dunno if there are d20 stats for these or not, but here's a few no one's mentioned which I learned about from an unfortunately out of print book called "An Encyclopedia of Fairies: Hobgoblins, Brownies, Bogies, and Other Supernatural Creatures" by Katherine Briggs (I found my well-used copy online at Powells).

Abbey Lubber: Depending on the telling the nature of these creatures varies a bit. In some stories they are evil and try to tempt monks away from their vows of poverty, sobriety and the like. In other tales they punish monks who drift from their vows. If you want specific examples you might find something on the net about Friar Rush or Robin Goodfellow.

Buttery Spirits: Considered to be related to Abbey Lubber, these creatures are said to haunt dishonestly run inns, or residences which weren't hopitable to the poor, or who employed wasteful servants. I like to think of them as sort of a supernatural version of the Health and Safety Board. They've got the best interests of the public in mind, but they can still be a nusiance.

Cait Sith (pronounced Kate Shee): A fairy cat of the Highlands. Often described as being as large as a dog, black with a white spot on its chest. Many Highlanders believed that Cait Sith were actually transformed witches, rather than fairies.

The entry on Cait Sith also mentions a creature called Big Ears, who was sort of the demon lord of cats. He was summoned by a ritual called Taghairm (pronounced togherim), which consisted of fasting and a very cruel form of animal sacrifice. Big Ears was apparently able to grant wishes, although the book makes it clear that the ritual to summon him was quite an evil thing to do.

Finally the Cu Sith (coo shee), which I think appeared somewhere in D&D as an "elven dog" was a Highland dog with shaggy green fur, a long tail, and large feet. The Cu Sith were said to be as large as a two year old bull. They moved very quietly along the ground, not barking constantly while hunting, but occasionally baying loudly, and left large distinctive footprints in mud or snow.
 

cybertalus said:
Finally the Cu Sith (coo shee), which I think appeared somewhere in D&D as an "elven dog" was a Highland dog with shaggy green fur, a long tail, and large feet. The Cu Sith were said to be as large as a two year old bull. They moved very quietly along the ground, not barking constantly while hunting, but occasionally baying loudly, and left large distinctive footprints in mud or snow.
These are another standard British folkloric theme - the MM's yeth hound is an adaptation of the Dartmoor version. Hound of the Baskervilles too.

Some of them have already been mentioned , but the general classes of British (which is effectively "Celtic") supernatural beasties would have:

* Prankster fairies - (e.g. spriggan, fear dearg, pucca/puck) - Activities would range from fairly harmless tricks to violent hooliganism (apparently they're fond of soccer). In many stories, they're particularly likely to molest the antisocial, the mean-spirited, and the unreligious, especially people skipping Sunday services.
* Serving fairies - (e.g. brownies) - Said to perform small household chores in exchange for small tributes, like a saucer of milk set out every morning. In some stories, they harass new residents who fail to keep up the bargain.
* Dancing fairies - Troops of fairies that throw various sorts of wild parties in remote areas, often at stone circles and other mysterious ancient monuments. Mortals witnessing these are often punished in some way if they reveal their presence, though occasionally the fairies will take a liking to someone, which can be even worse. Most "fairy mound" stories involve this type of fairy.
* Changelings - Fairies that steal human children and take their places so as to mooch off of unsuspecting parents.
* Drowned maidens - usually malevolent or at least unfriendly water spirits, which are generally said to be the ghosts of young women who drowned in and now haunt a particular river or body of water. These often are attributed typical human names like "Peg Powler." Sometimes they attempt to drown people, but in most stories their main function seems to be simply acting frightful.
* Water horses - (e.g. each uisge, kelpie) Almost always evil. A common MO is for the creature to take the guise of a horse and to wander around until some unsuspecting human sees the fine animal unattended and decides to make off with it. The back of the water horse is however adhesive, and so the horse dashes for its nearby watery home with the hapless rider stuck on its back. These tales often note that only the victim's liver is ever seen again. These are probably a subclass of an older genre of river and lake monsters which appear in medieval sources. Generally in the older versions, the monsters tend to be serpents or serpentine and are a lot less subtle in their methods. A good example is the Life of St. Columba, which depicts St. Columba actually turning a monster (D&D cleric style) in the River Ness with his crozier.
* Heath hounds (noted above) - Usually big scary dogs that appear in such places as remote moors and along foggy lanes at night, though like the drowned maidens, their main literary function seems to be to scare the bejeezus out of people. Sometimes these are held to be prankster fairies getting their jollies from frightening local rubes.
* Premonitory spirits - (e.g. banshees, fetches, grey man) - Strange spirits which foretell death and disaster by their appearance. Banshees are particularly noted to belong to particular families. Sometimes these are said to be the ghosts of real people, as with the drowned maidens.
* Wereseals - (e.g. selkies, roans) Seals who can remove their own skins to reveal human bodies. Typical story involves a man stealing the skin of a beautiful selkie woman so she can't return to the sea. They're usually non-threatening and sometimes even friendly if treated respectfully (generally true of fairies). They're sometimes credited with saving shipwrecked sailors.
* House haunts - Ghosts that haunt particular structures, should be pretty familiar.
 
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