MechaPilot
Explorer
I'm working on the centaur race for my homebrew setting. This is what I have for racial features so far. Any thoughts, concerns or constructive criticisms are welcome.
Asa centaur, you have the following traits:
Ability Score Increase. Your Strength, Constitution and Wisdom scores increase by 1.
Age. Centaurs mature quickly. A newborn centaur is able to walk within minutes and has the upper body of a prepubescent teenager. In a couple days, the centaur can speak. Within five years the centaur reaches physical maturity.
Size. Your humanoid upper half is medium sized, making you medium size for the purposes of wielding and wearing equipment with your upper body. However, for all other purposes your size is large.
Speed. 50 feet.
Hooves. You're proficient with unarmed strikes using your hooves. A hoof attack deals 1d6 + Strength modifier bludgeoning damage on a hit.
Kick. As an action, you can kick an enemy with your rear hooves. This attack does 2d6 + Strength modifier and the target must make a successful Strength saving throw or be pushed 10 feet. If the target fails the saving throw by 5 or more, she is also knocked prone. The DC for the saving throw equals 8 + your proficiency modifier + your Strength modifier.
If you use the optional facing rules from page 252 of the Dungeon Master's Guide,you can only make kick attacks against targets in your rear arc. However, when a creature moves through your rear arc, you may kick that creature as a reaction instead of changing your facing.
Charger. You gain the Charger feat (see page 165 of the Player's Handbook).
Ropesmanship. Your proficiency bonus is added to any checks made to perform rope tricks or to restrain a creature with rope. Additionally, you have proficiency with the lariat special weapon (See the Equipment section).
Horse-kin. Your proficiency bonus is added to any Charisma (Handle Animal),Intelligence (Nature) and Wisdom (Insight) checks related to horses.
RunRoughshod. If a creature is prone and at least one size smaller than you are,you can move through the space it occupies as if that space were not difficult terrain. If that space is difficult terrain for a reason other than the smaller prone creature laying in it, the space remains difficult terrain. You remain prohibited from ending your movement in an enemy's space.
Trample. As a bonus action, if you move through the space of any creatures that are both prone and at least one size smaller than you are, you can make one hoof attack against each one of them if you treat their spaces as difficult terrain that requires 3 feet of movement for each foot moved (15 feet for a 5 foot space).
Asa centaur, you have the following traits:
Ability Score Increase. Your Strength, Constitution and Wisdom scores increase by 1.
Age. Centaurs mature quickly. A newborn centaur is able to walk within minutes and has the upper body of a prepubescent teenager. In a couple days, the centaur can speak. Within five years the centaur reaches physical maturity.
Size. Your humanoid upper half is medium sized, making you medium size for the purposes of wielding and wearing equipment with your upper body. However, for all other purposes your size is large.
Speed. 50 feet.
Hooves. You're proficient with unarmed strikes using your hooves. A hoof attack deals 1d6 + Strength modifier bludgeoning damage on a hit.
Kick. As an action, you can kick an enemy with your rear hooves. This attack does 2d6 + Strength modifier and the target must make a successful Strength saving throw or be pushed 10 feet. If the target fails the saving throw by 5 or more, she is also knocked prone. The DC for the saving throw equals 8 + your proficiency modifier + your Strength modifier.
If you use the optional facing rules from page 252 of the Dungeon Master's Guide,you can only make kick attacks against targets in your rear arc. However, when a creature moves through your rear arc, you may kick that creature as a reaction instead of changing your facing.
Charger. You gain the Charger feat (see page 165 of the Player's Handbook).
Ropesmanship. Your proficiency bonus is added to any checks made to perform rope tricks or to restrain a creature with rope. Additionally, you have proficiency with the lariat special weapon (See the Equipment section).
Horse-kin. Your proficiency bonus is added to any Charisma (Handle Animal),Intelligence (Nature) and Wisdom (Insight) checks related to horses.
RunRoughshod. If a creature is prone and at least one size smaller than you are,you can move through the space it occupies as if that space were not difficult terrain. If that space is difficult terrain for a reason other than the smaller prone creature laying in it, the space remains difficult terrain. You remain prohibited from ending your movement in an enemy's space.
Trample. As a bonus action, if you move through the space of any creatures that are both prone and at least one size smaller than you are, you can make one hoof attack against each one of them if you treat their spaces as difficult terrain that requires 3 feet of movement for each foot moved (15 feet for a 5 foot space).
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