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CERAMIC D.M. the final judgement is in!
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<blockquote data-quote="alsih2o" data-source="post: 628251" data-attributes="member: 4790"><p>ALSIH2O</p><p></p><p> speaker- gives us a fantasy special ops unit.</p><p> i was less than completely happy with the treatment of the gnomes carved from salt,</p><p>while the language worked and i liked the "turn of phrase" i felt it wasn't exactly what i would have illustrated, </p><p>but that is more than countered by the hilarious handling of the giant turtle. the rbed man and the arch were handled well enuf, and i did enjoy the </p><p>image of the leonardo sketch as a necromancy document.</p><p></p><p> mirthcard- gives us a nearly uncatergorable tale (is that a word?)</p><p> from the introduction with the fiend who inveted wicker thru to our fiend being sentenced to being a gnome (playing to a judge?)</p><p>i found this story rollicking fun. the turtle is an interesting handle, and the pinochio buit got to me too. this story is far from anythign i expected from a ceramic d.m. contest, but i loved it anyway.</p><p></p><p> my vote has to go to mirthcard on this one</p><p></p><p></p><p> MALDUR-</p><p> Speaker:</p><p>A fantasy james bond. nice story! the mix between modern and fantasy is</p><p>getting more popular in the ceramic dm contest all the time.</p><p></p><p>mirthcard:</p><p>I just finish my coffe otherwise I would heve been cleaning my monitor. That</p><p>is one funny story!</p><p>Im a bit disturbed by the using gnomes as the ultimate punishment. But its</p><p>very funny!! Well done!</p><p></p><p>Im a bit stumped because of outside influences, so Ill do a more indepth</p><p>analysis of my judging tomorrow.</p><p>But the Mirthcard story cheered me up, thx!</p><p></p><p>My vote goes to Mirthcard</p><p></p><p> ARWINK-</p><p> Speaker</p><p>To begin with - Yoink! The Giant Turtle Shell as talking point for some stray </p><p>noble just showed up in a nobleman's courtyard in my campaign. Nice idea <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>Beyond that, Speakers piece is stylistically strong. The ephemeral nature of </p><p>the party Sam's attending comes through very strongly, as does his feeling of </p><p>being out of place in such surrounds. Even better, the overall plot of the </p><p>story wasn't immediately obvious. Speaker avoids many of the usual mistakes of </p><p>this kind of piece, which sets up the main character as far too "Secret Agent" </p><p>from the outset, and the pacing moves forward nicely. There are a few places </p><p>where the language could be fine-tuned, particularly in the dialogue between </p><p>Sam and his nemesis, but this is a minor quibble in light of the time limit and </p><p>pressures of the contest.</p><p></p><p>Mirthcard. </p><p>One thing I like about Mirthcard's entry is the overtone of the </p><p>Pratchett/Gaiman collaboration Good Omens, an old favorite of mine. The tale </p><p>is stylishly told, with a controlled voice that does the story credit, but in </p><p>the end it's its similarity to other tales in this style that is its greatest </p><p>drawback. It's a sub-genre I end up reading a lot of at work for some reason, </p><p>and although Mirthcard handles it better than most, it does suffer a little in </p><p>my eyes. The litany of evil/annoyance the Fiend has accomplished was amusing, </p><p>but at the same time was a tad.cheap. At times it seems as though he's taking </p><p>an easy shot at pop culture, picking on obvious targets (although I agree on </p><p>the evils of wicker). When it brings up something interesting, such as the </p><p>points where it incorporates the giant turtle, it truly shines and the ending </p><p>is nice (and, I admit, I have to agree once more with the evils of garden </p><p>gnomes as well). </p><p></p><p>Picking between these two stories is particularly tough, probably the hardest </p><p>of all I've come across so far. On the whole, Mirthcard's is the slightly more </p><p>controlled of the two - it shows a more sparing use of language that gives it a </p><p>slight edge over Speakers tale. On the other hand, Speakers piece holds more </p><p>surprises for me, it's prose showing a strong control of genre conventions and </p><p>a well-paced and well-detailed plot. I've swung backwards and forwards a dozen </p><p>times here - both pieces are very strong and their authors should be pleased </p><p>with their work. In the end though, I end up leaning towards Speakers piece </p><p>because it does the two things that I love in fantasy fiction - it kept me </p><p>entertained and gave me things to steal for my games.</p><p></p><p> winner is mirthcard in a split decision.</p></blockquote><p></p>
[QUOTE="alsih2o, post: 628251, member: 4790"] ALSIH2O speaker- gives us a fantasy special ops unit. i was less than completely happy with the treatment of the gnomes carved from salt, while the language worked and i liked the "turn of phrase" i felt it wasn't exactly what i would have illustrated, but that is more than countered by the hilarious handling of the giant turtle. the rbed man and the arch were handled well enuf, and i did enjoy the image of the leonardo sketch as a necromancy document. mirthcard- gives us a nearly uncatergorable tale (is that a word?) from the introduction with the fiend who inveted wicker thru to our fiend being sentenced to being a gnome (playing to a judge?) i found this story rollicking fun. the turtle is an interesting handle, and the pinochio buit got to me too. this story is far from anythign i expected from a ceramic d.m. contest, but i loved it anyway. my vote has to go to mirthcard on this one MALDUR- Speaker: A fantasy james bond. nice story! the mix between modern and fantasy is getting more popular in the ceramic dm contest all the time. mirthcard: I just finish my coffe otherwise I would heve been cleaning my monitor. That is one funny story! Im a bit disturbed by the using gnomes as the ultimate punishment. But its very funny!! Well done! Im a bit stumped because of outside influences, so Ill do a more indepth analysis of my judging tomorrow. But the Mirthcard story cheered me up, thx! My vote goes to Mirthcard ARWINK- Speaker To begin with - Yoink! The Giant Turtle Shell as talking point for some stray noble just showed up in a nobleman's courtyard in my campaign. Nice idea :) Beyond that, Speakers piece is stylistically strong. The ephemeral nature of the party Sam's attending comes through very strongly, as does his feeling of being out of place in such surrounds. Even better, the overall plot of the story wasn't immediately obvious. Speaker avoids many of the usual mistakes of this kind of piece, which sets up the main character as far too "Secret Agent" from the outset, and the pacing moves forward nicely. There are a few places where the language could be fine-tuned, particularly in the dialogue between Sam and his nemesis, but this is a minor quibble in light of the time limit and pressures of the contest. Mirthcard. One thing I like about Mirthcard's entry is the overtone of the Pratchett/Gaiman collaboration Good Omens, an old favorite of mine. The tale is stylishly told, with a controlled voice that does the story credit, but in the end it's its similarity to other tales in this style that is its greatest drawback. It's a sub-genre I end up reading a lot of at work for some reason, and although Mirthcard handles it better than most, it does suffer a little in my eyes. The litany of evil/annoyance the Fiend has accomplished was amusing, but at the same time was a tad.cheap. At times it seems as though he's taking an easy shot at pop culture, picking on obvious targets (although I agree on the evils of wicker). When it brings up something interesting, such as the points where it incorporates the giant turtle, it truly shines and the ending is nice (and, I admit, I have to agree once more with the evils of garden gnomes as well). Picking between these two stories is particularly tough, probably the hardest of all I've come across so far. On the whole, Mirthcard's is the slightly more controlled of the two - it shows a more sparing use of language that gives it a slight edge over Speakers tale. On the other hand, Speakers piece holds more surprises for me, it's prose showing a strong control of genre conventions and a well-paced and well-detailed plot. I've swung backwards and forwards a dozen times here - both pieces are very strong and their authors should be pleased with their work. In the end though, I end up leaning towards Speakers piece because it does the two things that I love in fantasy fiction - it kept me entertained and gave me things to steal for my games. winner is mirthcard in a split decision. [/QUOTE]
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