CG vs. N: Chaotic Good Victorious!

Oooh Pretty.
Sir Walter Whimsy flitters up another 5' and watches the shifing pattern of fire and earth playing beneith the creatures cracked surface. After four rounds he will conjure a swarm of butterflies around himself and leave this as his legacy for others to admire.
 

log in or register to remove this ad

The CN crowds give golf claps in appreciation of Sir Walter's excellent performance.

CE, on the other hand, screams for blood and an end to the coward's way out -- the draw.
 



A draw is declared during round 408. Chaotic Good cheers Sir Walter beating up or tricking all those big creatures.

A large mass of leaves and vines made out of ice shambles into the arena to 60N80E. It has icy ropes for arms and stumpy legs, but no head.

First in round 409 for Chaotic Good is Vultsubai the young brass dragon (Draconomicon).
 

Vultsubai climbs up into the air and soars 35' over the Icy Plant, before lauching a blast of hot flame at the vulereable creature.


Guess Im not going to get much conversation out of this one. I wonder if it shoots spines or anything..
 

Round 409: Vultsubai breathes for 19 fire damage, but the icy mound ignores the fire, taking no damage. Vultsubai can breathe again in round 411.
It is still waiting down below. Go ahead, Vultsubai.
 

Pip and Apip, two representatives from CN, put down their glasses. They had expected to get them refilled with fresh water from the melted ice plant, but ... "It's immune to fire?"
 


OCC: I assume V will still breathe fire, because you did not mention changing the type of breath.

Round 410: The feeble magic missile works. It inflicts 4 points of damage. IM has 56 HP remaining.
Round 411: MM inflicts another 3. IM has 53 HP.
Round 412: MM inflicts another 4. IM has 49 HP.
Round 413: MM inflicts another 4. IM has 45 HP. No more missiles.
Round 414: Vultsubai breathes for 12 points of damage, but IM ignores it. Vultsubai can breathe again next round. IM is still waiting.
 
Last edited:

Remove ads

Top