CG vs. N: Chaotic Good Victorious!

Round 463: Thorns stud the dozens of twisted vines that surround the bulb of this huge plant, which has a 5-foot central flower that has rosy pink crystalline petals that pulse with a faint light. Robert drags itself into the arena with its vines to 55N90E.

First in round 464 for Chaotic Good is a sacred watcher (Book of Exalted Deeds)!
 

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Weasly W.P. runs across to the central bulb 50n90e, then next round he manifest and attacks.

ooc: I think this was a bad cut and paste, it says manifest + 1-3 powers but then doesnt give the list that ghosts have......
BoED has no erratta.
 

PJS: The sacred watcher is identical to the ghost fighter for all intensive purposes - the main difference is that instead of malevolence, it has the positive energy touch ability, which causes an additional 2d8+5 damage to undead and can heal living creatures the same amount. The ability is optional and can be used a maximum of five times a day.
 


Nope, Weasly will still try it. He will use his move action to flail uselessly at the plant with his imaginary sword.

The Night Hag Illiesa cackles merrly from the stands. She is watching the etherial plane more than the mortal one.
Hee* Hee* Its a ghost, who only fights undead, its too bad all the mindless undead are evil now - it might have been some use against them. Unless it kills him quickly, I smell a draw coming.
 
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Round 465: Weasly appears, only to be hammered by a wave of force, which Weasly does not dodge at all (rolled 21 Ref save). Weasly takes 38 points of force damage and is destroyed. :eek:

Next in round 465 for Chaotic Good is a nymph (Monster Manual).
 

The CG general Roars "It can do what?"
a small fey tugs at his foreleg, whispering. he roars again: "What Illeagle scouting report?" Whsspr Whsspr.
"Oh, well he was definatly a gonner then. From now on assume that plants may have a force attack. "

Nynve steps delicatly into the corner of the arena (110n10e) and begins a plea to the spirits of air and storms.
 
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The bolt affects the flower (rolled 20 caster level check), and the flower does not dodge (rolled 8 Ref save), taking 10 points of electrical damage. The flower has 116 HP remaining.

Round 467: The rose drags itself, charging, to 100N20E, and reaches out a tendril. The rose hits (rolled 20+2=22 for charge) for 15-10=5 points of damage, and grabs on (rolled 33 vs. 19 grapple), squeezing for an additional 18 points of damage. Nynve is pulled into the rose's space, and has 4 HP remaining.
 

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