CG vs. N: Chaotic Good Victorious!

He will bite with PA =3

OOC: after dealing with dragons both here an in my online & table games, I have decided they need a strength boost. Dragons have proved most effective when they have stayed out of meele with equiv creatures or parties. Large dragons start at 19 str? for an 8 CR encounter this is nothing. Chars tend to fear meele with dragons, but it there they are most ineffective.
 

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Round 601 (cont'd): Al'on cannot bite through the stony exterior (rolled 23-4-3-5=11 for grappling, PA, CE).
The building thrusts Al'on under its rollers (37 vs. 36 grapple), inflicting 18-5=13 points of damage with its fist and squashing Al'on with its rollers for 73 points of damage :eek: , while rolling over to 45N55E. Al'on survives the massive damage (Fort save 30), but is down to 50 HP. Al'on is at 45N70E
 





The building burrows into the ground, grabs Al'on, brings him back up to the surface, and spanks him with all six arms. Just kidding. :)

A draw is declared after round 606. Chaotic Good cheers wildly that they do not have to face that severely under-CR'd thing again.

First in round 607 for Chaotic Good is an aspect of Kord (Miniatures Handbook). It looks like Gansk will have to take over for Chaotic Good, while you take over Neutral temporarily, EvilHalfling. Chaotic Good is first in the round, but I will let you know what Neutral creature you get, so that you can prepare. After the aspect of Kord enters the arena, Neutral has an elder smoke paraelemental (Manual of the Planes).
 
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