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CG's Dragon of Icespire Peak -- Heroes and Miscellany
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<blockquote data-quote="Steve Gorak" data-source="post: 7789736" data-attributes="member: 15132"><p><strong>Ulrik</strong></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level: </strong>Barbarian 1</p><p><strong>Alignment: </strong>Neutral good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype): </strong>Humanoid (human)</p><p><strong>Init: </strong> +2</p><p><strong>Senses:</strong> -</p><p><strong>Passive Perception:</strong> 10</p><p></p><p><strong>Defense</strong></p><p><strong>AC</strong> 15 (0 armor + 2 dex + 3 Con)</p><p><strong>HP</strong> 15 (1d12 + 3 con)</p><p><strong>Saves: </strong>Strenght, Constitution</p><p></p><p><strong>Offense</strong> +2 proficiency, +3 str melee/+2 dex</p><p><strong>Speed:</strong> 30ft</p><p><em>Melee/ranged:</em></p><p>Maul +5 attack, 2d6+3 B, heavy, two handed</p><p>Hand axes (2), +5/+5, 1d6+3/1d6 S, light, thrown ranged (20/60)</p><p>Javelin +5 attack, 1d6+3 P thrown (30/120)</p><p></p><p></p><p><strong>Feat</strong></p><p>Great weapon master</p><ul> <li data-xf-list-type="ul">On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.</li> <li data-xf-list-type="ul">Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.</li> </ul><p></p><p><strong>Statistics</strong>* denotes proficiency</p><p><strong>Str</strong> 16 (+3) Save +5* (9 points, +1 racial)</p><p><strong>Dex</strong> 14 (+2) Save +2 (7 points)</p><p><strong>Con</strong> 16 (+3) Save +5* (9 points, +1 racial)</p><p><strong>Int</strong> 8 (-1) Save -1 (0 points)</p><p><strong>Wis</strong> 10 (+0) Save +0 (2 points)</p><p><strong>Cha</strong> 8 (-1) Save -1 (0 points)</p><p></p><p> <strong>SKILLS</strong> Proficiencies in bold: 2 barbarian, 2 background, 1 human</p><p></p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics</p><p><strong>+2</strong> (wis) Animal Handling - from background</p><p>-1 (int) Arcana</p><p><strong>+5</strong> (str) Athletics - from class</p><p>-1 (cha) Deception</p><p>-1 (int) History</p><p>+0 (wis) Insight</p><p>-1 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+2</strong> (wis) Perception - from class</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p><strong>+4</strong> (dex) Stealth - from race</p><p><strong>+2</strong> (wis) Survival - from background</p><p></p><p><strong>tools</strong></p><p>carpenter's tools </p><p>vehicles (land)</p><p></p><p><strong>Languages:</strong> Common, orc</p><p></p><p><strong>Racial Features: human</strong></p><p>Bonus feat: great weapon master</p><p>Bonus skill: stealth</p><p>Bonus language: orc</p><p></p><p><strong>Background: Folk hero</strong></p><p>One type of artisan’s tools: carpenter's tools</p><p>vehicles (land)</p><p><strong>Feature: Rustic Hospitality</strong></p><p>Since you come from the ranks o f the common folk, </p><p>you fit in am ong them with ease. You can find a place </p><p>to hide, rest, or recuperate am ong other commoners, </p><p>unless you have shown yourself to be a danger to </p><p>them. They will shield you from the law or anyone </p><p>else searching for you, though they will not risk </p><p>their lives for you.</p><p></p><p></p><p><strong>Class Features: barbarian</strong></p><ul> <li data-xf-list-type="ul"><em>Hit Dice: </em> 1d12 per level + CON modifier</li> <li data-xf-list-type="ul"><em>Armor Proficiencies:</em> Medium armor, shields</li> <li data-xf-list-type="ul"><em>Weapon Proficiencies: </em>Simple weapons, martial weapons</li> <li data-xf-list-type="ul"><em>Tool Proficiencies: </em>none</li> <li data-xf-list-type="ul"><em>Skill Proficiencies:</em> Perception, Athletics</li> <li data-xf-list-type="ul"><em>Saving Throws: </em>Strenght, Constitution</li> <li data-xf-list-type="ul"><em>Equipment:</em> TBD</li> <li data-xf-list-type="ul"><em>Feature: </em>Unarmored defence (add constitution modifier to AC)</li> <li data-xf-list-type="ul"><em>Feature: </em> Rage 2x/long rest<br /> When raging: <ul> <li data-xf-list-type="ul">advantage on strenght checks and saves</li> <li data-xf-list-type="ul">extra damage: +2 (need to use str to attack)</li> <li data-xf-list-type="ul">resistance to bludgeoning, piercing, and slashing damage</li> </ul></li> </ul><p></p><p><strong>Equipment</strong></p><p><strong>Combat Gear: </strong></p><ul> <li data-xf-list-type="ul"> one maul</li> <li data-xf-list-type="ul"> two handaxes<br /> An explorer’s pack:<br /> </li> <li data-xf-list-type="ul"> four javelins</li> <li data-xf-list-type="ul">backpack [5 lbs]<ul> <li data-xf-list-type="ul">50' hempen rope [10 lbs]</li> <li data-xf-list-type="ul">bedroll [7 lbs]</li> <li data-xf-list-type="ul">mess kit [1 lb]</li> <li data-xf-list-type="ul">tinderbox [1 lb]</li> <li data-xf-list-type="ul">torches (x 10) [10 lbs]</li> <li data-xf-list-type="ul">rations, per day (x 10) [20 lbs]</li> <li data-xf-list-type="ul">waterskin, full [5 lbs]<br /> <strong>Background Gear: </strong></li> <li data-xf-list-type="ul"> A set of artisan’s tools (carpenter),</li> <li data-xf-list-type="ul"> a shovel</li> <li data-xf-list-type="ul"> an iron pot</li> <li data-xf-list-type="ul"> a set of common clothes, and a</li> <li data-xf-list-type="ul"> belt pouch containing 10 gp</li> </ul><br /> <br /> <strong>Money:</strong> 10 gp [0 lbs]<br /> <br /> <strong>Carrying Capacity: </strong>240 lbs<br /> <strong>Push/Drag/Lift:</strong> 480 lbs (Speed is 5ft)<br /> <br /> <strong>Description</strong><br /> Gimlak is a grim looking human. His black beard is now long and unkept, and so is his hair. He has dark eyes, and a serious demeanor. He has a tatoo of an eagle on his left eye and cheek, and his arms also bare tatoos typical of his home village.<br /> <br /> Personality Trait: I judge people by their actions, not their words<br /> Ideal: Freedom. Tyrants must not be allowed to oppress the people. <br /> Bond: I have lost everything. I now protect those who cannot protect themselves.<br /> Flaw: The tyrant who rules my land will stop at nothing to see me killed<br /> <br /> <strong>Background</strong><br /> Gorn once had a peaceful and happy life. He was an apprentice carpenter, and his wife and two children were the apple of his eye. This is when life was simple. He was bright, talkative, and was a respected member of the community, in a small village in the Eyelin Hills.<br /> <br /> This was before the orcs came. Those monsters came, destroyed the village, and killed or enslaved those that could not escape. Gimlak fought back ferocously with the village militia, but they were too strong. The beasts killed his family, and with some survivors, he fled to the forest. There, he joined a resistance group, and harrassed the invaders for a few years or so. This gave the common folk that had survived some hope, and he made a name for himself.<br /> <br /> Unfortunately, hope is not something the orcs wanted. They were attacked at night, and were unprepared. Again a survivor, he was brought to the Orc mines as punishment and torture. Over the last seven years, his body grew strong while his mind grew weak. The flame of hope for revenge still burned, but time was taking its toll. He mostly kept quiet, but would save some of his food for those that needed it more than he did. He helped others when he could, but the orcs didn't give him much of a chance. <br /> <br /> Utill she came, the she-elf, and freed him as well as a few others. He fled, vowing to one day avenge himself.</li> </ul></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7789736, member: 15132"] [B]Ulrik Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level: [/B]Barbarian 1 [B]Alignment: [/B]Neutral good [B]Size:[/B] Medium [B]Type (Subtype): [/B]Humanoid (human) [B]Init: [/B] +2 [B]Senses:[/B] - [B]Passive Perception:[/B] 10 [B]Defense AC[/B] 15 (0 armor + 2 dex + 3 Con) [B]HP[/B] 15 (1d12 + 3 con) [B]Saves: [/B]Strenght, Constitution [B]Offense[/B] +2 proficiency, +3 str melee/+2 dex [B]Speed:[/B] 30ft [I]Melee/ranged:[/I] Maul +5 attack, 2d6+3 B, heavy, two handed Hand axes (2), +5/+5, 1d6+3/1d6 S, light, thrown ranged (20/60) Javelin +5 attack, 1d6+3 P thrown (30/120) [b]Feat[/b] Great weapon master [LIST] [*]On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. [*]Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. [/LIST] [B]Statistics[/B]* denotes proficiency [B]Str[/B] 16 (+3) Save +5* (9 points, +1 racial) [B]Dex[/B] 14 (+2) Save +2 (7 points) [B]Con[/B] 16 (+3) Save +5* (9 points, +1 racial) [B]Int[/B] 8 (-1) Save -1 (0 points) [B]Wis[/B] 10 (+0) Save +0 (2 points) [B]Cha[/B] 8 (-1) Save -1 (0 points) [B]SKILLS[/B] Proficiencies in bold: 2 barbarian, 2 background, 1 human Mod Attribute Name of Skill +2 (dex) Acrobatics [b]+2[/b] (wis) Animal Handling - from background -1 (int) Arcana [b]+5[/b] (str) Athletics - from class -1 (cha) Deception -1 (int) History +0 (wis) Insight -1 (cha) Intimidation -1 (int) Investigation +0 (wis) Medicine -1 (int) Nature [b]+2[/b] (wis) Perception - from class -1 (cha) Performance -1 (cha) Persuasion -1 (int) Religion +2 (dex) Sleight of Hand [b]+4[/b] (dex) Stealth - from race [b]+2[/b] (wis) Survival - from background [b]tools[/b] carpenter's tools vehicles (land) [B]Languages:[/B] Common, orc [B]Racial Features: human[/B] Bonus feat: great weapon master Bonus skill: stealth Bonus language: orc [B]Background: Folk hero[/B] One type of artisan’s tools: carpenter's tools vehicles (land) [b]Feature: Rustic Hospitality[/b] Since you come from the ranks o f the common folk, you fit in am ong them with ease. You can find a place to hide, rest, or recuperate am ong other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. [B]Class Features: barbarian[/B] [LIST] [*][I]Hit Dice: [/I] 1d12 per level + CON modifier [*][I]Armor Proficiencies:[/I] Medium armor, shields [*][I]Weapon Proficiencies: [/I]Simple weapons, martial weapons [*][I]Tool Proficiencies: [/I]none [*][I]Skill Proficiencies:[/I] Perception, Athletics [*][I]Saving Throws: [/I]Strenght, Constitution [*][I]Equipment:[/I] TBD [*][I]Feature: [/I]Unarmored defence (add constitution modifier to AC) [*][I]Feature: [/I] Rage 2x/long rest When raging: [LIST] [*]advantage on strenght checks and saves [*]extra damage: +2 (need to use str to attack) [*]resistance to bludgeoning, piercing, and slashing damage [/LIST] [/LIST] [B]Equipment Combat Gear: [/B] [LIST] [*] one maul [*] two handaxes An explorer’s pack: [*] four javelins [*]backpack [5 lbs] [LIST] [*]50' hempen rope [10 lbs] [*]bedroll [7 lbs] [*]mess kit [1 lb] [*]tinderbox [1 lb] [*]torches (x 10) [10 lbs] [*]rations, per day (x 10) [20 lbs] [*]waterskin, full [5 lbs] [B]Background Gear: [/B] [*] A set of artisan’s tools (carpenter), [*] a shovel [*] an iron pot [*] a set of common clothes, and a [*] belt pouch containing 10 gp [/LIST] [B]Money:[/B] 10 gp [0 lbs] [b]Carrying Capacity: [/B]240 lbs [B]Push/Drag/Lift:[/B] 480 lbs (Speed is 5ft) [B]Description[/B] Gimlak is a grim looking human. His black beard is now long and unkept, and so is his hair. He has dark eyes, and a serious demeanor. He has a tatoo of an eagle on his left eye and cheek, and his arms also bare tatoos typical of his home village. Personality Trait: I judge people by their actions, not their words Ideal: Freedom. Tyrants must not be allowed to oppress the people. Bond: I have lost everything. I now protect those who cannot protect themselves. Flaw: The tyrant who rules my land will stop at nothing to see me killed [B]Background[/B] Gorn once had a peaceful and happy life. He was an apprentice carpenter, and his wife and two children were the apple of his eye. This is when life was simple. He was bright, talkative, and was a respected member of the community, in a small village in the Eyelin Hills. This was before the orcs came. Those monsters came, destroyed the village, and killed or enslaved those that could not escape. Gimlak fought back ferocously with the village militia, but they were too strong. The beasts killed his family, and with some survivors, he fled to the forest. There, he joined a resistance group, and harrassed the invaders for a few years or so. This gave the common folk that had survived some hope, and he made a name for himself. Unfortunately, hope is not something the orcs wanted. They were attacked at night, and were unprepared. Again a survivor, he was brought to the Orc mines as punishment and torture. Over the last seven years, his body grew strong while his mind grew weak. The flame of hope for revenge still burned, but time was taking its toll. He mostly kept quiet, but would save some of his food for those that needed it more than he did. He helped others when he could, but the orcs didn't give him much of a chance. Utill she came, the she-elf, and freed him as well as a few others. He fled, vowing to one day avenge himself.[/LIST] [/QUOTE]
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